public interface GL2ES3 extends GL2ES2
Interface containing the common subset of core GL2 and GLES3 (OpenGL ES 3.0+).
This interface reflects only the programmable shader functionality of desktop and embedded OpenGL
This interface is not GLES3 complete and merely exist to avoid duplicated definitions.
| Modifier and Type | Field and Description |
|---|---|
static int |
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: int |
static int |
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_ACTIVE_UNIFORM_BLOCKS
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static long |
GL_ALL_BARRIER_BITS
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_ALL_BARRIER_BITS_EXT - CType: long |
static int |
GL_ATOMIC_COUNTER_BARRIER_BIT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_ATOMIC_COUNTER_BARRIER_BIT_EXT - CType: int |
static int |
GL_ATOMIC_COUNTER_BUFFER
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: int |
static int |
GL_ATOMIC_COUNTER_BUFFER_BINDING
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: int |
static int |
GL_ATOMIC_COUNTER_BUFFER_SIZE
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: int |
static int |
GL_ATOMIC_COUNTER_BUFFER_START
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: int |
static int |
GL_BLUE
GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0, GL_NV_blend_equation_advancedAlias for: GL_BLUE_NV - CType: int |
static int |
GL_BUFFER_ACCESS_FLAGS
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_BUFFER_MAP_LENGTH
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_BUFFER_MAP_OFFSET
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_BUFFER_UPDATE_BARRIER_BIT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_BUFFER_UPDATE_BARRIER_BIT_EXT - CType: int |
static int |
GL_COLOR
GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0, GL_EXT_discard_framebufferAlias for: GL_COLOR_EXT - CType: int |
static int |
GL_COLOR_ATTACHMENT16
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_COLOR_ATTACHMENT17
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_COLOR_ATTACHMENT18
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_COLOR_ATTACHMENT19
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_COLOR_ATTACHMENT20
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_COLOR_ATTACHMENT21
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_COLOR_ATTACHMENT22
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_COLOR_ATTACHMENT23
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_COLOR_ATTACHMENT24
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_COLOR_ATTACHMENT25
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_COLOR_ATTACHMENT26
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_COLOR_ATTACHMENT27
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_COLOR_ATTACHMENT28
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_COLOR_ATTACHMENT29
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_COLOR_ATTACHMENT30
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_COLOR_ATTACHMENT31
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_COMMAND_BARRIER_BIT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_COMMAND_BARRIER_BIT_EXT - CType: int |
static int |
GL_COMPRESSED_R11_EAC
GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility - CType: int |
static int |
GL_COMPRESSED_RG11_EAC
GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility - CType: int |
static int |
GL_COMPRESSED_RGB8_ETC2
GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility - CType: int |
static int |
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility - CType: int |
static int |
GL_COMPRESSED_RGBA_ASTC_10x10_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_RGBA_ASTC_10x5_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_RGBA_ASTC_10x6_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_RGBA_ASTC_10x8_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_RGBA_ASTC_12x10_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_RGBA_ASTC_12x12_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_RGBA_ASTC_4x4_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_RGBA_ASTC_5x4_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_RGBA_ASTC_5x5_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_RGBA_ASTC_6x5_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_RGBA_ASTC_6x6_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_RGBA_ASTC_8x5_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_RGBA_ASTC_8x6_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_RGBA_ASTC_8x8_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_RGBA8_ETC2_EAC
GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility - CType: int |
static int |
GL_COMPRESSED_SIGNED_R11_EAC
GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility - CType: int |
static int |
GL_COMPRESSED_SIGNED_RG11_EAC
GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility - CType: int |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: int |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility - CType: int |
static int |
GL_COMPRESSED_SRGB8_ETC2
GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility - CType: int |
static int |
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility - CType: int |
static int |
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
GL_VERSION_4_5, GL_ES_VERSION_3_2, GL_ARB_robustnessAlias for: GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB - CType: int |
static int |
GL_CONTEXT_FLAGS
GL_VERSION_3_0, GL_ES_VERSION_3_2 - CType: int |
static int |
GL_COPY_READ_BUFFER
GL_ES_VERSION_3_0, GL_ARB_copy_buffer, GL_VERSION_3_1, GL_NV_copy_bufferAlias for: GL_COPY_READ_BUFFER_NV - CType: int |
static int |
GL_COPY_READ_BUFFER_BINDING
GL_ES_VERSION_3_0, GL_VERSION_4_2, GL_ARB_copy_buffer - CType: int |
static int |
GL_COPY_WRITE_BUFFER
GL_ES_VERSION_3_0, GL_ARB_copy_buffer, GL_VERSION_3_1, GL_NV_copy_bufferAlias for: GL_COPY_WRITE_BUFFER_NV - CType: int |
static int |
GL_COPY_WRITE_BUFFER_BINDING
GL_ES_VERSION_3_0, GL_VERSION_4_2, GL_ARB_copy_buffer - CType: int |
static int |
GL_DEPTH
GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0, GL_EXT_discard_framebufferAlias for: GL_DEPTH_EXT - CType: int |
static int |
GL_DEPTH_COMPONENT32F
GL_ES_VERSION_3_0, GL_ARB_depth_buffer_float, GL_VERSION_3_0, GL_NV_depth_buffer_floatAlias for: GL_DEPTH_COMPONENT32F_NV - CType: int |
static int |
GL_DEPTH_STENCIL_ATTACHMENT
GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_DEPTH_STENCIL_TEXTURE_MODE
GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_ARB_stencil_texturing - CType: int |
static int |
GL_DEPTH32F_STENCIL8
GL_ES_VERSION_3_0, GL_ARB_depth_buffer_float, GL_VERSION_3_0, GL_NV_depth_buffer_floatAlias for: GL_DEPTH32F_STENCIL8_NV - CType: int |
static int |
GL_DYNAMIC_COPY
GL_ES_VERSION_3_0, GL_VERSION_1_5, GL_ARB_vertex_buffer_objectAlias for: GL_DYNAMIC_COPY_ARB - CType: int |
static int |
GL_DYNAMIC_READ
GL_ES_VERSION_3_0, GL_VERSION_1_5, GL_ARB_vertex_buffer_objectAlias for: GL_DYNAMIC_READ_ARB - CType: int |
static int |
GL_ELEMENT_ARRAY_BARRIER_BIT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_ELEMENT_ARRAY_BARRIER_BIT_EXT - CType: int |
static int |
GL_FIRST_VERTEX_CONVENTION
GL_ES_VERSION_3_2, GL_VERSION_3_2, GL_ARB_provoking_vertex, GL_EXT_provoking_vertex, GL_EXT_geometry_shader, GL_OES_geometry_shaderAlias for: GL_FIRST_VERTEX_CONVENTION_EXT, GL_FIRST_VERTEX_CONVENTION_OES - CType: int |
static int |
GL_FIRST_VERTEX_CONVENTION_EXT
GL_EXT_provoking_vertex, GL_EXT_geometry_shader - CType: int |
static int |
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
GL_ES_VERSION_3_0, GL_ARB_depth_buffer_float, GL_VERSION_3_0, GL_NV_depth_buffer_floatAlias for: GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV - CType: int |
static int |
GL_FLOAT_MAT2x3
GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesAlias for: GL_FLOAT_MAT2x3_NV - CType: int |
static int |
GL_FLOAT_MAT2x4
GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesAlias for: GL_FLOAT_MAT2x4_NV - CType: int |
static int |
GL_FLOAT_MAT3x2
GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesAlias for: GL_FLOAT_MAT3x2_NV - CType: int |
static int |
GL_FLOAT_MAT3x4
GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesAlias for: GL_FLOAT_MAT3x4_NV - CType: int |
static int |
GL_FLOAT_MAT4x2
GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesAlias for: GL_FLOAT_MAT4x2_NV - CType: int |
static int |
GL_FLOAT_MAT4x3
GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesAlias for: GL_FLOAT_MAT4x3_NV - CType: int |
static int |
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
GL_NV_geometry_program4, GL_EXT_geometry_shader, GL_EXT_geometry_shader4 - CType: int |
static int |
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_ARB_geometry_shader4, GL_VERSION_3_0, GL_NV_geometry_program4, GL_EXT_geometry_shader4Alias for: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT - CType: int |
static int |
GL_FRAMEBUFFER_BARRIER_BIT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_FRAMEBUFFER_BARRIER_BIT_EXT - CType: int |
static int |
GL_FRAMEBUFFER_DEFAULT
GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_ARB_framebuffer_no_attachments - CType: int |
static int |
GL_FRAMEBUFFER_DEFAULT_HEIGHT
GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_ARB_framebuffer_no_attachments - CType: int |
static int |
GL_FRAMEBUFFER_DEFAULT_LAYERS
GL_VERSION_4_3, GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_2, GL_OES_geometry_shader, GL_EXT_geometry_shaderAlias for: GL_FRAMEBUFFER_DEFAULT_LAYERS_OES, GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT - CType: int |
static int |
GL_FRAMEBUFFER_DEFAULT_SAMPLES
GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_ARB_framebuffer_no_attachments - CType: int |
static int |
GL_FRAMEBUFFER_DEFAULT_WIDTH
GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_ARB_framebuffer_no_attachments - CType: int |
static int |
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
GL_NV_geometry_program4, GL_EXT_geometry_shader, GL_EXT_geometry_shader4 - CType: int |
static int |
GL_FRAMEBUFFER_UNDEFINED
GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_OES_surfaceless_contextAlias for: GL_FRAMEBUFFER_UNDEFINED_OES - CType: int |
static int |
GL_GEOMETRY_SHADER_BIT
GL_VERSION_4_1, GL_ES_VERSION_3_2, GL_ARB_separate_shader_objects, GL_EXT_geometry_shader, GL_OES_geometry_shaderAlias for: GL_GEOMETRY_SHADER_BIT_EXT, GL_GEOMETRY_SHADER_BIT_OES - CType: int |
static int |
GL_GREEN
GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0, GL_NV_blend_equation_advancedAlias for: GL_GREEN_NV - CType: int |
static int |
GL_IMAGE_2D
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_IMAGE_2D_EXT - CType: int |
static int |
GL_IMAGE_2D_ARRAY
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_IMAGE_2D_ARRAY_EXT - CType: int |
static int |
GL_IMAGE_3D
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_IMAGE_3D_EXT - CType: int |
static int |
GL_IMAGE_BINDING_ACCESS
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_IMAGE_BINDING_ACCESS_EXT - CType: int |
static int |
GL_IMAGE_BINDING_FORMAT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_IMAGE_BINDING_FORMAT_EXT - CType: int |
static int |
GL_IMAGE_BINDING_LAYER
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_IMAGE_BINDING_LAYER_EXT - CType: int |
static int |
GL_IMAGE_BINDING_LAYERED
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_IMAGE_BINDING_LAYERED_EXT - CType: int |
static int |
GL_IMAGE_BINDING_LEVEL
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_IMAGE_BINDING_LEVEL_EXT - CType: int |
static int |
GL_IMAGE_BINDING_NAME
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_IMAGE_BINDING_NAME_EXT - CType: int |
static int |
GL_IMAGE_BUFFER
GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_2, GL_OES_texture_buffer, GL_EXT_texture_buffer, GL_EXT_shader_image_load_storeAlias for: GL_IMAGE_BUFFER_OES, GL_IMAGE_BUFFER_EXT - CType: int |
static int |
GL_IMAGE_CUBE
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_IMAGE_CUBE_EXT - CType: int |
static int |
GL_IMAGE_CUBE_MAP_ARRAY
GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_2, GL_OES_texture_cube_map_array, GL_EXT_texture_cube_map_array, GL_EXT_shader_image_load_storeAlias for: GL_IMAGE_CUBE_MAP_ARRAY_OES, GL_IMAGE_CUBE_MAP_ARRAY_EXT - CType: int |
static int |
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2 - CType: int |
static int |
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2 - CType: int |
static int |
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2 - CType: int |
static int |
GL_INT_IMAGE_2D
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_INT_IMAGE_2D_EXT - CType: int |
static int |
GL_INT_IMAGE_2D_ARRAY
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_INT_IMAGE_2D_ARRAY_EXT - CType: int |
static int |
GL_INT_IMAGE_3D
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_INT_IMAGE_3D_EXT - CType: int |
static int |
GL_INT_IMAGE_BUFFER
GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_2, GL_EXT_texture_buffer, GL_EXT_shader_image_load_store, GL_OES_texture_bufferAlias for: GL_INT_IMAGE_BUFFER_EXT, GL_INT_IMAGE_BUFFER_OES - CType: int |
static int |
GL_INT_IMAGE_CUBE
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_INT_IMAGE_CUBE_EXT - CType: int |
static int |
GL_INT_IMAGE_CUBE_MAP_ARRAY
GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_2, GL_EXT_texture_cube_map_array, GL_EXT_shader_image_load_store, GL_OES_texture_cube_map_arrayAlias for: GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT, GL_INT_IMAGE_CUBE_MAP_ARRAY_OES - CType: int |
static int |
GL_INT_SAMPLER_2D
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: GL_INT_SAMPLER_2D_EXT - CType: int |
static int |
GL_INT_SAMPLER_2D_ARRAY
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: GL_INT_SAMPLER_2D_ARRAY_EXT - CType: int |
static int |
GL_INT_SAMPLER_3D
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: GL_INT_SAMPLER_3D_EXT - CType: int |
static int |
GL_INT_SAMPLER_BUFFER
GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_OES_texture_buffer, GL_EXT_texture_buffer, GL_EXT_gpu_shader4, GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellatorAlias for: GL_INT_SAMPLER_BUFFER_OES, GL_INT_SAMPLER_BUFFER_EXT, GL_INT_SAMPLER_BUFFER_AMD - CType: int |
static int |
GL_INT_SAMPLER_CUBE
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: GL_INT_SAMPLER_CUBE_EXT - CType: int |
static int |
GL_INT_SAMPLER_CUBE_MAP_ARRAY
GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_EXT_texture_cube_map_array, GL_OES_texture_cube_map_array, GL_ARB_texture_cube_map_arrayAlias for: GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT, GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES, GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB - CType: int |
static int |
GL_INTERLEAVED_ATTRIBS
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedbackAlias for: GL_INTERLEAVED_ATTRIBS_EXT, GL_INTERLEAVED_ATTRIBS_NV - CType: int |
static int |
GL_INVALID_INDEX
Part of
GL_ARB_uniform_buffer_object |
static int |
GL_LAST_VERTEX_CONVENTION
GL_ES_VERSION_3_2, GL_VERSION_3_2, GL_ARB_provoking_vertex, GL_EXT_provoking_vertex, GL_EXT_geometry_shader, GL_OES_geometry_shaderAlias for: GL_LAST_VERTEX_CONVENTION_EXT, GL_LAST_VERTEX_CONVENTION_OES - CType: int |
static int |
GL_LAST_VERTEX_CONVENTION_EXT
GL_EXT_provoking_vertex, GL_EXT_geometry_shader - CType: int |
static int |
GL_LINE_STRIP_ADJACENCY_EXT
GL_NV_geometry_program4, GL_EXT_geometry_shader, GL_EXT_geometry_shader4 - CType: int |
static int |
GL_LINES_ADJACENCY_EXT
GL_NV_geometry_program4, GL_EXT_geometry_shader, GL_EXT_geometry_shader4 - CType: int |
static int |
GL_MAJOR_VERSION
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_MAX
GL_OES_draw_buffers_indexed, GL_ES_VERSION_3_0, GL_VERSION_1_4, GL_ARB_imaging, GL_EXT_blend_minmaxAlias for: GL_MAX_EXT - CType: int |
static int |
GL_MAX_ARRAY_TEXTURE_LAYERS
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_arrayAlias for: GL_MAX_ARRAY_TEXTURE_LAYERS_EXT - CType: int |
static int |
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: int |
static int |
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: int |
static int |
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: int |
static int |
GL_MAX_COMBINED_ATOMIC_COUNTERS
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: int |
static int |
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_OES_geometry_shader, GL_EXT_geometry_shaderAlias for: GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT - CType: int |
static int |
GL_MAX_COMBINED_IMAGE_UNIFORMS
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2 - CType: int |
static int |
GL_MAX_COMBINED_UNIFORM_BLOCKS
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_MAX_ELEMENT_INDEX
GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility - CType: int |
static int |
GL_MAX_ELEMENTS_INDICES
GL_VERSION_1_2, GL_ES_VERSION_3_0, GL_EXT_draw_range_elementsAlias for: GL_MAX_ELEMENTS_INDICES_EXT - CType: int |
static int |
GL_MAX_ELEMENTS_VERTICES
GL_VERSION_1_2, GL_ES_VERSION_3_0, GL_EXT_draw_range_elementsAlias for: GL_MAX_ELEMENTS_VERTICES_EXT - CType: int |
static int |
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: int |
static int |
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: int |
static int |
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2 - CType: int |
static int |
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
GL_ES_VERSION_3_0, GL_VERSION_2_0, GL_ARB_fragment_shaderAlias for: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB - CType: int |
static int |
GL_MAX_FRAMEBUFFER_HEIGHT
GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_ARB_framebuffer_no_attachments - CType: int |
static int |
GL_MAX_FRAMEBUFFER_LAYERS
GL_VERSION_4_3, GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_2, GL_EXT_geometry_shader, GL_OES_geometry_shaderAlias for: GL_MAX_FRAMEBUFFER_LAYERS_EXT, GL_MAX_FRAMEBUFFER_LAYERS_OES - CType: int |
static int |
GL_MAX_FRAMEBUFFER_SAMPLES
GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_ARB_framebuffer_no_attachments - CType: int |
static int |
GL_MAX_FRAMEBUFFER_WIDTH
GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_ARB_framebuffer_no_attachments - CType: int |
static int |
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
GL_VERSION_4_2, GL_ARB_shader_atomic_counters, GL_ES_VERSION_3_2, GL_EXT_geometry_shader, GL_OES_geometry_shaderAlias for: GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES - CType: int |
static int |
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
GL_VERSION_4_2, GL_ARB_shader_atomic_counters, GL_ES_VERSION_3_2, GL_OES_geometry_shader, GL_EXT_geometry_shaderAlias for: GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES, GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT - CType: int |
static int |
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_2, GL_OES_geometry_shader, GL_EXT_geometry_shaderAlias for: GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES, GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT - CType: int |
static int |
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
GL_NV_geometry_program4, GL_EXT_geometry_shader, GL_EXT_geometry_shader4 - CType: int |
static int |
GL_MAX_GEOMETRY_UNIFORM_BLOCKS
GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_EXT_geometry_shader, GL_OES_geometry_shaderAlias for: GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT, GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES - CType: int |
static int |
GL_MAX_IMAGE_UNITS
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_MAX_IMAGE_UNITS_EXT - CType: int |
static int |
GL_MAX_PROGRAM_TEXEL_OFFSET
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_gpu_program4, GL_EXT_gpu_shader4Alias for: GL_MAX_PROGRAM_TEXEL_OFFSET_NV, GL_MAX_PROGRAM_TEXEL_OFFSET_EXT - CType: int |
static int |
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
GL_VERSION_4_2, GL_ARB_shader_atomic_counters, GL_ES_VERSION_3_2, GL_OES_tessellation_shader, GL_EXT_tessellation_shaderAlias for: GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT - CType: int |
static int |
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
GL_VERSION_4_2, GL_ARB_shader_atomic_counters, GL_ES_VERSION_3_2, GL_OES_tessellation_shader, GL_EXT_tessellation_shaderAlias for: GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT - CType: int |
static int |
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_2, GL_EXT_tessellation_shader, GL_OES_tessellation_shaderAlias for: GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES - CType: int |
static int |
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
GL_VERSION_4_2, GL_ARB_shader_atomic_counters, GL_ES_VERSION_3_2, GL_EXT_tessellation_shader, GL_OES_tessellation_shaderAlias for: GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES - CType: int |
static int |
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
GL_VERSION_4_2, GL_ARB_shader_atomic_counters, GL_ES_VERSION_3_2, GL_EXT_tessellation_shader, GL_OES_tessellation_shaderAlias for: GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES - CType: int |
static int |
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_2, GL_OES_tessellation_shader, GL_EXT_tessellation_shaderAlias for: GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT - CType: int |
static int |
GL_MAX_TEXTURE_BUFFER_SIZE
GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_EXT_texture_buffer, GL_EXT_texture_buffer_object, GL_OES_texture_buffer, GL_ARB_texture_buffer_objectAlias for: GL_MAX_TEXTURE_BUFFER_SIZE_EXT, GL_MAX_TEXTURE_BUFFER_SIZE_OES, GL_MAX_TEXTURE_BUFFER_SIZE_ARB - CType: int |
static int |
GL_MAX_TEXTURE_LOD_BIAS
GL_ES_VERSION_3_0, GL_VERSION_1_4, GL_EXT_texture_lod_biasAlias for: GL_MAX_TEXTURE_LOD_BIAS_EXT - CType: int |
static int |
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedbackAlias for: GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT - CType: int |
static int |
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedbackAlias for: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT - CType: int |
static int |
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedbackAlias for: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT - CType: int |
static int |
GL_MAX_UNIFORM_BLOCK_SIZE
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_MAX_UNIFORM_BUFFER_BINDINGS
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_MAX_VARYING_COMPONENTS
GL_ES_VERSION_3_0, GL_ARB_geometry_shader4, GL_VERSION_3_0, GL_EXT_geometry_shader4Alias for: GL_MAX_VARYING_COMPONENTS_EXT - CType: int |
static int |
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: int |
static int |
GL_MAX_VERTEX_ATOMIC_COUNTERS
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: int |
static int |
GL_MAX_VERTEX_IMAGE_UNIFORMS
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2 - CType: int |
static int |
GL_MAX_VERTEX_UNIFORM_BLOCKS
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_MAX_VERTEX_UNIFORM_COMPONENTS
GL_ES_VERSION_3_0, GL_VERSION_2_0, GL_ARB_vertex_shaderAlias for: GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB - CType: int |
static int |
GL_MIN
GL_OES_draw_buffers_indexed, GL_ES_VERSION_3_0, GL_VERSION_1_4, GL_ARB_imaging, GL_EXT_blend_minmaxAlias for: GL_MIN_EXT - CType: int |
static int |
GL_MIN_PROGRAM_TEXEL_OFFSET
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4, GL_NV_gpu_program4Alias for: GL_MIN_PROGRAM_TEXEL_OFFSET_EXT, GL_MIN_PROGRAM_TEXEL_OFFSET_NV - CType: int |
static int |
GL_MIN_SAMPLE_SHADING_VALUE
GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_ARB_sample_shading, GL_OES_sample_shadingAlias for: GL_MIN_SAMPLE_SHADING_VALUE_ARB, GL_MIN_SAMPLE_SHADING_VALUE_OES - CType: int |
static int |
GL_MINOR_VERSION
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY
GL_ES_VERSION_3_2, GL_ARB_ES3_2_compatibilityAlias for: GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB - CType: int |
static int |
GL_MULTISAMPLE_LINE_WIDTH_RANGE
GL_ES_VERSION_3_2, GL_ARB_ES3_2_compatibilityAlias for: GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB - CType: int |
static int |
GL_NUM_EXTENSIONS
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int |
static int |
GL_NUM_SAMPLE_COUNTS
GL_ES_VERSION_3_0, GL_ARB_internalformat_query, GL_VERSION_4_2 - CType: int |
static int |
GL_PACK_ROW_LENGTH
GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0 - CType: int |
static int |
GL_PACK_SKIP_PIXELS
GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0 - CType: int |
static int |
GL_PACK_SKIP_ROWS
GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0 - CType: int |
static int |
GL_PIXEL_BUFFER_BARRIER_BIT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_PIXEL_BUFFER_BARRIER_BIT_EXT - CType: int |
static int |
GL_PIXEL_PACK_BUFFER
GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_EXT_pixel_buffer_object, GL_ARB_pixel_buffer_objectAlias for: GL_PIXEL_PACK_BUFFER_EXT, GL_PIXEL_PACK_BUFFER_ARB - CType: int |
static int |
GL_PIXEL_PACK_BUFFER_BINDING
GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_EXT_pixel_buffer_object, GL_ARB_pixel_buffer_objectAlias for: GL_PIXEL_PACK_BUFFER_BINDING_EXT, GL_PIXEL_PACK_BUFFER_BINDING_ARB - CType: int |
static int |
GL_PIXEL_UNPACK_BUFFER
GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_ARB_pixel_buffer_object, GL_EXT_pixel_buffer_objectAlias for: GL_PIXEL_UNPACK_BUFFER_ARB, GL_PIXEL_UNPACK_BUFFER_EXT - CType: int |
static int |
GL_PIXEL_UNPACK_BUFFER_BINDING
GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_EXT_pixel_buffer_object, GL_ARB_pixel_buffer_objectAlias for: GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, GL_PIXEL_UNPACK_BUFFER_BINDING_ARB - CType: int |
static int |
GL_PRIMITIVE_BOUNDING_BOX
GL_ES_VERSION_3_2, GL_EXT_primitive_bounding_box, GL_ARB_ES3_2_compatibility, GL_OES_primitive_bounding_boxAlias for: GL_PRIMITIVE_BOUNDING_BOX_EXT, GL_PRIMITIVE_BOUNDING_BOX_ARB, GL_PRIMITIVE_BOUNDING_BOX_OES - CType: int |
static int |
GL_PRIMITIVE_RESTART_FIXED_INDEX
GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility - CType: int |
static int |
GL_PRIMITIVES_GENERATED
GL_VERSION_3_0, GL_ES_VERSION_3_2, GL_EXT_transform_feedback, GL_EXT_geometry_shader, GL_OES_geometry_shader, GL_NV_transform_feedbackAlias for: GL_PRIMITIVES_GENERATED_EXT, GL_PRIMITIVES_GENERATED_OES, GL_PRIMITIVES_GENERATED_NV - CType: int |
static int |
GL_PROGRAM_BINARY_RETRIEVABLE_HINT
GL_ES_VERSION_3_0, GL_VERSION_4_1, GL_ARB_get_program_binary - CType: int |
static int |
GL_QUADS
GL_VERSION_1_1, GL_VERSION_1_0, GL_ES_VERSION_3_2, GL_OES_tessellation_shader, GL_EXT_tessellation_shaderAlias for: GL_QUADS_OES, GL_QUADS_EXT - CType: int |
static int |
GL_QUERY_BY_REGION_NO_WAIT
GL_VERSION_3_0, GL_NV_conditional_renderAlias for: GL_QUERY_BY_REGION_NO_WAIT_NV - CType: int |
static int |
GL_QUERY_BY_REGION_WAIT
GL_VERSION_3_0, GL_NV_conditional_renderAlias for: GL_QUERY_BY_REGION_WAIT_NV - CType: int |
static int |
GL_QUERY_NO_WAIT
GL_VERSION_3_0, GL_NV_conditional_renderAlias for: GL_QUERY_NO_WAIT_NV - CType: int |
static int |
GL_QUERY_WAIT
GL_VERSION_3_0, GL_NV_conditional_renderAlias for: GL_QUERY_WAIT_NV - CType: int |
static int |
GL_R11F_G11F_B10F
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_packed_float, GL_APPLE_texture_packed_floatAlias for: GL_R11F_G11F_B10F_EXT, GL_R11F_G11F_B10F_APPLE - CType: int |
static int |
GL_R16I
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: int |
static int |
GL_R16UI
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: int |
static int |
GL_R32I
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: int |
static int |
GL_R32UI
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: int |
static int |
GL_R8_SNORM
GL_ES_VERSION_3_0, GL_EXT_render_snorm, GL_VERSION_3_1 - CType: int |
static int |
GL_R8I
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: int |
static int |
GL_R8UI
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: int |
static int |
GL_RASTERIZER_DISCARD
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedbackAlias for: GL_RASTERIZER_DISCARD_EXT, GL_RASTERIZER_DISCARD_NV - CType: int |
static int |
GL_READ_BUFFER
GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0, GL_NV_read_buffer, GL_EXT_multiview_draw_buffersAlias for: GL_READ_BUFFER_NV, GL_READ_BUFFER_EXT - CType: int |
static int |
GL_READ_ONLY
GL_ES_VERSION_3_1, GL_VERSION_1_5, GL_ARB_vertex_buffer_objectAlias for: GL_READ_ONLY_ARB - CType: int |
static int |
GL_READ_WRITE
GL_ES_VERSION_3_1, GL_VERSION_1_5, GL_ARB_vertex_buffer_objectAlias for: GL_READ_WRITE_ARB - CType: int |
static int |
GL_RED_INTEGER
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerAlias for: GL_RED_INTEGER_EXT - CType: int |
static int |
GL_RG_INTEGER
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: int |
static int |
GL_RG16I
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: int |
static int |
GL_RG16UI
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: int |
static int |
GL_RG32I
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: int |
static int |
GL_RG32UI
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: int |
static int |
GL_RG8_SNORM
GL_ES_VERSION_3_0, GL_EXT_render_snorm, GL_VERSION_3_1 - CType: int |
static int |
GL_RG8I
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: int |
static int |
GL_RG8UI
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: int |
static int |
GL_RGB_INTEGER
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerAlias for: GL_RGB_INTEGER_EXT - CType: int |
static int |
GL_RGB10_A2UI
GL_ES_VERSION_3_0, GL_ARB_texture_rgb10_a2ui, GL_VERSION_3_3 - CType: int |
static int |
GL_RGB16I
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerAlias for: GL_RGB16I_EXT - CType: int |
static int |
GL_RGB16UI
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerAlias for: GL_RGB16UI_EXT - CType: int |
static int |
GL_RGB32I
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerAlias for: GL_RGB32I_EXT - CType: int |
static int |
GL_RGB32UI
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerAlias for: GL_RGB32UI_EXT - CType: int |
static int |
GL_RGB8_SNORM
GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int |
static int |
GL_RGB8I
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerAlias for: GL_RGB8I_EXT - CType: int |
static int |
GL_RGB8UI
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerAlias for: GL_RGB8UI_EXT - CType: int |
static int |
GL_RGB9_E5
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_shared_exponent, GL_APPLE_texture_packed_floatAlias for: GL_RGB9_E5_EXT, GL_RGB9_E5_APPLE - CType: int |
static int |
GL_RGBA_INTEGER
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerAlias for: GL_RGBA_INTEGER_EXT - CType: int |
static int |
GL_RGBA16I
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerAlias for: GL_RGBA16I_EXT - CType: int |
static int |
GL_RGBA16UI
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerAlias for: GL_RGBA16UI_EXT - CType: int |
static int |
GL_RGBA32I
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerAlias for: GL_RGBA32I_EXT - CType: int |
static int |
GL_RGBA32UI
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerAlias for: GL_RGBA32UI_EXT - CType: int |
static int |
GL_RGBA8_SNORM
GL_ES_VERSION_3_0, GL_EXT_render_snorm, GL_VERSION_3_1 - CType: int |
static int |
GL_RGBA8I
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerAlias for: GL_RGBA8I_EXT - CType: int |
static int |
GL_RGBA8UI
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerAlias for: GL_RGBA8UI_EXT - CType: int |
static int |
GL_SAMPLE_SHADING
GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_OES_sample_shading, GL_ARB_sample_shadingAlias for: GL_SAMPLE_SHADING_OES, GL_SAMPLE_SHADING_ARB - CType: int |
static int |
GL_SAMPLER_2D_ARRAY
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: GL_SAMPLER_2D_ARRAY_EXT - CType: int |
static int |
GL_SAMPLER_2D_ARRAY_SHADOW
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_shadow_samplers_array, GL_EXT_gpu_shader4Alias for: GL_SAMPLER_2D_ARRAY_SHADOW_NV, GL_SAMPLER_2D_ARRAY_SHADOW_EXT - CType: int |
static int |
GL_SAMPLER_BUFFER
GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_EXT_texture_buffer, GL_EXT_gpu_shader4, GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator, GL_OES_texture_bufferAlias for: GL_SAMPLER_BUFFER_EXT, GL_SAMPLER_BUFFER_AMD, GL_SAMPLER_BUFFER_OES - CType: int |
static int |
GL_SAMPLER_CUBE_MAP_ARRAY
GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_OES_texture_cube_map_array, GL_ARB_texture_cube_map_array, GL_EXT_texture_cube_map_arrayAlias for: GL_SAMPLER_CUBE_MAP_ARRAY_OES, GL_SAMPLER_CUBE_MAP_ARRAY_ARB, GL_SAMPLER_CUBE_MAP_ARRAY_EXT - CType: int |
static int |
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_EXT_texture_cube_map_array, GL_ARB_texture_cube_map_array, GL_OES_texture_cube_map_arrayAlias for: GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES - CType: int |
static int |
GL_SAMPLER_CUBE_SHADOW
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4, GL_NV_shadow_samplers_cubeAlias for: GL_SAMPLER_CUBE_SHADOW_EXT, GL_SAMPLER_CUBE_SHADOW_NV - CType: int |
static int |
GL_SEPARATE_ATTRIBS
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedbackAlias for: GL_SEPARATE_ATTRIBS_EXT, GL_SEPARATE_ATTRIBS_NV - CType: int |
static int |
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT - CType: int |
static int |
GL_SIGNED_NORMALIZED
GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int |
static int |
GL_SRGB8
GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_EXT_texture_sRGB, GL_NV_sRGB_formatsAlias for: GL_SRGB8_EXT, GL_SRGB8_NV - CType: int |
static int |
GL_STATIC_COPY
GL_ES_VERSION_3_0, GL_VERSION_1_5, GL_ARB_vertex_buffer_objectAlias for: GL_STATIC_COPY_ARB - CType: int |
static int |
GL_STATIC_READ
GL_ES_VERSION_3_0, GL_VERSION_1_5, GL_ARB_vertex_buffer_objectAlias for: GL_STATIC_READ_ARB - CType: int |
static int |
GL_STENCIL
GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0, GL_EXT_discard_framebufferAlias for: GL_STENCIL_EXT - CType: int |
static int |
GL_STREAM_COPY
GL_ES_VERSION_3_0, GL_VERSION_1_5, GL_ARB_vertex_buffer_objectAlias for: GL_STREAM_COPY_ARB - CType: int |
static int |
GL_STREAM_READ
GL_ES_VERSION_3_0, GL_VERSION_1_5, GL_ARB_vertex_buffer_objectAlias for: GL_STREAM_READ_ARB - CType: int |
static int |
GL_TESS_CONTROL_SHADER_BIT
GL_VERSION_4_1, GL_ES_VERSION_3_2, GL_ARB_separate_shader_objects, GL_OES_tessellation_shader, GL_EXT_tessellation_shaderAlias for: GL_TESS_CONTROL_SHADER_BIT_OES, GL_TESS_CONTROL_SHADER_BIT_EXT - CType: int |
static int |
GL_TESS_EVALUATION_SHADER_BIT
GL_VERSION_4_1, GL_ES_VERSION_3_2, GL_ARB_separate_shader_objects, GL_EXT_tessellation_shader, GL_OES_tessellation_shaderAlias for: GL_TESS_EVALUATION_SHADER_BIT_EXT, GL_TESS_EVALUATION_SHADER_BIT_OES - CType: int |
static int |
GL_TEXTURE_2D_ARRAY
GL_ES_VERSION_3_0, GL_EXT_sparse_texture, GL_VERSION_3_0, GL_EXT_texture_arrayAlias for: GL_TEXTURE_2D_ARRAY_EXT - CType: int |
static int |
GL_TEXTURE_ALPHA_SIZE
GL_VERSION_1_1, GL_VERSION_1_0, GL_ES_VERSION_3_1, GL_EXT_textureAlias for: GL_TEXTURE_ALPHA_SIZE_EXT - CType: int |
static int |
GL_TEXTURE_ALPHA_TYPE
GL_ARB_framebuffer_object, GL_ES_VERSION_3_1, GL_VERSION_3_0, GL_ARB_texture_floatAlias for: GL_TEXTURE_ALPHA_TYPE_ARB - CType: int |
static int |
GL_TEXTURE_BASE_LEVEL
GL_VERSION_1_2, GL_ES_VERSION_3_0, GL_SGIS_texture_lodAlias for: GL_TEXTURE_BASE_LEVEL_SGIS - CType: int |
static int |
GL_TEXTURE_BINDING_2D_ARRAY
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_arrayAlias for: GL_TEXTURE_BINDING_2D_ARRAY_EXT - CType: int |
static int |
GL_TEXTURE_BINDING_BUFFER
GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_ARB_texture_buffer_object, GL_OES_texture_buffer, GL_EXT_texture_buffer, GL_EXT_texture_buffer_objectAlias for: GL_TEXTURE_BINDING_BUFFER_ARB, GL_TEXTURE_BINDING_BUFFER_OES, GL_TEXTURE_BINDING_BUFFER_EXT - CType: int |
static int |
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_OES_texture_cube_map_array, GL_EXT_texture_cube_map_array, GL_ARB_texture_cube_map_arrayAlias for: GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB - CType: int |
static int |
GL_TEXTURE_BLUE_SIZE
GL_VERSION_1_1, GL_VERSION_1_0, GL_ES_VERSION_3_1, GL_EXT_textureAlias for: GL_TEXTURE_BLUE_SIZE_EXT - CType: int |
static int |
GL_TEXTURE_BLUE_TYPE
GL_ARB_framebuffer_object, GL_ES_VERSION_3_1, GL_VERSION_3_0, GL_ARB_texture_floatAlias for: GL_TEXTURE_BLUE_TYPE_ARB - CType: int |
static int |
GL_TEXTURE_BUFFER
GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_EXT_texture_buffer, GL_EXT_texture_buffer_object, GL_ARB_texture_buffer_object, GL_OES_texture_bufferAlias for: GL_TEXTURE_BUFFER_EXT, GL_TEXTURE_BUFFER_ARB, GL_TEXTURE_BUFFER_OES - CType: int |
static int |
GL_TEXTURE_BUFFER_DATA_STORE_BINDING
GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_EXT_texture_buffer, GL_EXT_texture_buffer_object, GL_ARB_texture_buffer_object, GL_OES_texture_bufferAlias for: GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT, GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES - CType: int |
static int |
GL_TEXTURE_COMPRESSED
GL_ES_VERSION_3_1, GL_VERSION_1_3, GL_ARB_texture_compressionAlias for: GL_TEXTURE_COMPRESSED_ARB - CType: int |
static int |
GL_TEXTURE_CUBE_MAP_ARRAY
GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_EXT_texture_cube_map_array, GL_ARB_texture_cube_map_array, GL_OES_texture_cube_map_arrayAlias for: GL_TEXTURE_CUBE_MAP_ARRAY_EXT, GL_TEXTURE_CUBE_MAP_ARRAY_ARB, GL_TEXTURE_CUBE_MAP_ARRAY_OES - CType: int |
static int |
GL_TEXTURE_DEPTH
GL_VERSION_1_2, GL_ES_VERSION_3_1, GL_QCOM_extended_get, GL_EXT_texture3DAlias for: GL_TEXTURE_DEPTH_QCOM, GL_TEXTURE_DEPTH_EXT - CType: int |
static int |
GL_TEXTURE_DEPTH_SIZE
GL_ES_VERSION_3_1, GL_VERSION_1_4, GL_ARB_depth_textureAlias for: GL_TEXTURE_DEPTH_SIZE_ARB - CType: int |
static int |
GL_TEXTURE_DEPTH_TYPE
GL_ARB_framebuffer_object, GL_ES_VERSION_3_1, GL_VERSION_3_0, GL_ARB_texture_floatAlias for: GL_TEXTURE_DEPTH_TYPE_ARB - CType: int |
static int |
GL_TEXTURE_FETCH_BARRIER_BIT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_TEXTURE_FETCH_BARRIER_BIT_EXT - CType: int |
static int |
GL_TEXTURE_GREEN_SIZE
GL_VERSION_1_1, GL_VERSION_1_0, GL_ES_VERSION_3_1, GL_EXT_textureAlias for: GL_TEXTURE_GREEN_SIZE_EXT - CType: int |
static int |
GL_TEXTURE_GREEN_TYPE
GL_ARB_framebuffer_object, GL_ES_VERSION_3_1, GL_VERSION_3_0, GL_ARB_texture_floatAlias for: GL_TEXTURE_GREEN_TYPE_ARB - CType: int |
static int |
GL_TEXTURE_HEIGHT
GL_VERSION_1_1, GL_VERSION_1_0, GL_ES_VERSION_3_1, GL_QCOM_extended_getAlias for: GL_TEXTURE_HEIGHT_QCOM - CType: int |
static int |
GL_TEXTURE_INTERNAL_FORMAT
GL_VERSION_1_1, GL_ES_VERSION_3_1, GL_QCOM_extended_getAlias for: GL_TEXTURE_INTERNAL_FORMAT_QCOM - CType: int |
static int |
GL_TEXTURE_MAX_LEVEL
GL_VERSION_1_2, GL_ES_VERSION_3_0, GL_SGIS_texture_lod, GL_APPLE_texture_max_levelAlias for: GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL_APPLE - CType: int |
static int |
GL_TEXTURE_MAX_LOD
GL_VERSION_1_2, GL_ES_VERSION_3_0, GL_SGIS_texture_lodAlias for: GL_TEXTURE_MAX_LOD_SGIS - CType: int |
static int |
GL_TEXTURE_MIN_LOD
GL_VERSION_1_2, GL_ES_VERSION_3_0, GL_SGIS_texture_lodAlias for: GL_TEXTURE_MIN_LOD_SGIS - CType: int |
static int |
GL_TEXTURE_RED_SIZE
GL_VERSION_1_1, GL_VERSION_1_0, GL_ES_VERSION_3_1, GL_EXT_textureAlias for: GL_TEXTURE_RED_SIZE_EXT - CType: int |
static int |
GL_TEXTURE_RED_TYPE
GL_ARB_framebuffer_object, GL_ES_VERSION_3_1, GL_VERSION_3_0, GL_ARB_texture_floatAlias for: GL_TEXTURE_RED_TYPE_ARB - CType: int |
static int |
GL_TEXTURE_SHARED_SIZE
GL_ES_VERSION_3_1, GL_VERSION_3_0, GL_EXT_texture_shared_exponentAlias for: GL_TEXTURE_SHARED_SIZE_EXT - CType: int |
static int |
GL_TEXTURE_STENCIL_SIZE
GL_ARB_framebuffer_object, GL_ES_VERSION_3_1, GL_VERSION_3_0, GL_EXT_packed_depth_stencilAlias for: GL_TEXTURE_STENCIL_SIZE_EXT - CType: int |
static int |
GL_TEXTURE_SWIZZLE_A
GL_ES_VERSION_3_0, GL_ARB_texture_swizzle, GL_VERSION_3_3, GL_EXT_texture_swizzleAlias for: GL_TEXTURE_SWIZZLE_A_EXT - CType: int |
static int |
GL_TEXTURE_SWIZZLE_B
GL_ES_VERSION_3_0, GL_ARB_texture_swizzle, GL_VERSION_3_3, GL_EXT_texture_swizzleAlias for: GL_TEXTURE_SWIZZLE_B_EXT - CType: int |
static int |
GL_TEXTURE_SWIZZLE_G
GL_ES_VERSION_3_0, GL_ARB_texture_swizzle, GL_VERSION_3_3, GL_EXT_texture_swizzleAlias for: GL_TEXTURE_SWIZZLE_G_EXT - CType: int |
static int |
GL_TEXTURE_SWIZZLE_R
GL_ES_VERSION_3_0, GL_ARB_texture_swizzle, GL_VERSION_3_3, GL_EXT_texture_swizzleAlias for: GL_TEXTURE_SWIZZLE_R_EXT - CType: int |
static int |
GL_TEXTURE_UPDATE_BARRIER_BIT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_TEXTURE_UPDATE_BARRIER_BIT_EXT - CType: int |
static int |
GL_TEXTURE_WIDTH
GL_VERSION_1_1, GL_VERSION_1_0, GL_ES_VERSION_3_1, GL_QCOM_extended_getAlias for: GL_TEXTURE_WIDTH_QCOM - CType: int |
static long |
GL_TIMEOUT_IGNORED
Part of
GL_ARB_sync |
static int |
GL_TRANSFORM_FEEDBACK
GL_EXT_debug_label, GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2, GL_NV_transform_feedback2Alias for: GL_TRANSFORM_FEEDBACK_NV - CType: int |
static int |
GL_TRANSFORM_FEEDBACK_ACTIVE
GL_ES_VERSION_3_0, GL_VERSION_4_2, GL_ARB_transform_feedback2 - CType: int |
static int |
GL_TRANSFORM_FEEDBACK_BARRIER_BIT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT - CType: int |
static int |
GL_TRANSFORM_FEEDBACK_BINDING
GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2, GL_NV_transform_feedback2Alias for: GL_TRANSFORM_FEEDBACK_BINDING_NV - CType: int |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedbackAlias for: GL_TRANSFORM_FEEDBACK_BUFFER_EXT, GL_TRANSFORM_FEEDBACK_BUFFER_NV - CType: int |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedbackAlias for: GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT - CType: int |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_MODE
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedbackAlias for: GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV, GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT - CType: int |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedbackAlias for: GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT - CType: int |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_START
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedbackAlias for: GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT, GL_TRANSFORM_FEEDBACK_BUFFER_START_NV - CType: int |
static int |
GL_TRANSFORM_FEEDBACK_PAUSED
GL_ES_VERSION_3_0, GL_VERSION_4_2, GL_ARB_transform_feedback2 - CType: int |
static int |
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedbackAlias for: GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT - CType: int |
static int |
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedbackAlias for: GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT - CType: int |
static int |
GL_TRANSFORM_FEEDBACK_VARYINGS
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedbackAlias for: GL_TRANSFORM_FEEDBACK_VARYINGS_EXT, GL_TRANSFORM_FEEDBACK_VARYINGS_NV - CType: int |
static int |
GL_TRIANGLE_STRIP_ADJACENCY_EXT
GL_NV_geometry_program4, GL_EXT_geometry_shader, GL_EXT_geometry_shader4 - CType: int |
static int |
GL_TRIANGLES_ADJACENCY_EXT
GL_NV_geometry_program4, GL_EXT_geometry_shader, GL_EXT_geometry_shader4 - CType: int |
static int |
GL_UNIFORM_ARRAY_STRIDE
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_UNIFORM_BARRIER_BIT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_UNIFORM_BARRIER_BIT_EXT - CType: int |
static int |
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_UNIFORM_BLOCK_BINDING
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_UNIFORM_BLOCK_DATA_SIZE
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_UNIFORM_BLOCK_INDEX
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_UNIFORM_BLOCK_NAME_LENGTH
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_UNIFORM_BUFFER
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1, GL_EXT_bindable_uniformAlias for: GL_UNIFORM_BUFFER_EXT - CType: int |
static int |
GL_UNIFORM_BUFFER_BINDING
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1, GL_EXT_bindable_uniformAlias for: GL_UNIFORM_BUFFER_BINDING_EXT - CType: int |
static int |
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_UNIFORM_BUFFER_SIZE
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_UNIFORM_BUFFER_START
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_UNIFORM_IS_ROW_MAJOR
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_UNIFORM_MATRIX_STRIDE
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_UNIFORM_NAME_LENGTH
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_UNIFORM_OFFSET
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_UNIFORM_SIZE
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_UNIFORM_TYPE
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: int |
static int |
GL_UNPACK_IMAGE_HEIGHT
GL_VERSION_1_2, GL_ES_VERSION_3_0, GL_EXT_texture3DAlias for: GL_UNPACK_IMAGE_HEIGHT_EXT - CType: int |
static int |
GL_UNPACK_SKIP_IMAGES
GL_VERSION_1_2, GL_ES_VERSION_3_0, GL_EXT_texture3DAlias for: GL_UNPACK_SKIP_IMAGES_EXT - CType: int |
static int |
GL_UNSIGNED_INT_5_9_9_9_REV
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_APPLE_texture_packed_float, GL_EXT_texture_shared_exponentAlias for: GL_UNSIGNED_INT_5_9_9_9_REV_APPLE, GL_UNSIGNED_INT_5_9_9_9_REV_EXT - CType: int |
static int |
GL_UNSIGNED_INT_ATOMIC_COUNTER
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: int |
static int |
GL_UNSIGNED_INT_IMAGE_2D
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_UNSIGNED_INT_IMAGE_2D_EXT - CType: int |
static int |
GL_UNSIGNED_INT_IMAGE_2D_ARRAY
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT - CType: int |
static int |
GL_UNSIGNED_INT_IMAGE_3D
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_UNSIGNED_INT_IMAGE_3D_EXT - CType: int |
static int |
GL_UNSIGNED_INT_IMAGE_BUFFER
GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_2, GL_OES_texture_buffer, GL_EXT_texture_buffer, GL_EXT_shader_image_load_storeAlias for: GL_UNSIGNED_INT_IMAGE_BUFFER_OES, GL_UNSIGNED_INT_IMAGE_BUFFER_EXT - CType: int |
static int |
GL_UNSIGNED_INT_IMAGE_CUBE
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_UNSIGNED_INT_IMAGE_CUBE_EXT - CType: int |
static int |
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_2, GL_EXT_texture_cube_map_array, GL_EXT_shader_image_load_store, GL_OES_texture_cube_map_arrayAlias for: GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES - CType: int |
static int |
GL_UNSIGNED_INT_SAMPLER_2D
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: GL_UNSIGNED_INT_SAMPLER_2D_EXT - CType: int |
static int |
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT - CType: int |
static int |
GL_UNSIGNED_INT_SAMPLER_3D
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: GL_UNSIGNED_INT_SAMPLER_3D_EXT - CType: int |
static int |
GL_UNSIGNED_INT_SAMPLER_BUFFER
GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator, GL_EXT_texture_buffer, GL_EXT_gpu_shader4, GL_OES_texture_bufferAlias for: GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD, GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT, GL_UNSIGNED_INT_SAMPLER_BUFFER_OES - CType: int |
static int |
GL_UNSIGNED_INT_SAMPLER_CUBE
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: GL_UNSIGNED_INT_SAMPLER_CUBE_EXT - CType: int |
static int |
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_OES_texture_cube_map_array, GL_ARB_texture_cube_map_array, GL_EXT_texture_cube_map_arrayAlias for: GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT - CType: int |
static int |
GL_UNSIGNED_INT_VEC2
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: GL_UNSIGNED_INT_VEC2_EXT - CType: int |
static int |
GL_UNSIGNED_INT_VEC3
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: GL_UNSIGNED_INT_VEC3_EXT - CType: int |
static int |
GL_UNSIGNED_INT_VEC4
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: GL_UNSIGNED_INT_VEC4_EXT - CType: int |
static int |
GL_VERTEX_ARRAY_BINDING
GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0, GL_OES_vertex_array_object, GL_APPLE_vertex_array_objectAlias for: GL_VERTEX_ARRAY_BINDING_OES, GL_VERTEX_ARRAY_BINDING_APPLE - CType: int |
static int |
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT - CType: int |
static int |
GL_VERTEX_ATTRIB_ARRAY_DIVISOR
GL_ES_VERSION_3_0, GL_VERSION_3_3, GL_NV_instanced_arrays, GL_ARB_instanced_arrays, GL_ANGLE_instanced_arrays, GL_EXT_instanced_arraysAlias for: GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT - CType: int |
static int |
GL_VERTEX_ATTRIB_ARRAY_INTEGER
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4, GL_EXT_gpu_shader4Alias for: GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV, GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT - CType: int |
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_PROGRAM, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALL_SHADER_BITS, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ATTACHED_SHADERS, GL_BLEND_ADVANCED_COHERENT_KHR, GL_BLEND_COLOR, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER, GL_CLAMP_TO_BORDER, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPILE_STATUS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CONTEXT_ROBUST_ACCESS, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_VERTEX_ATTRIB, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DELETE_STATUS, GL_DEPTH_COMPONENT, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_GPU_DISJOINT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_10_10_10_2, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_INTEGER_SAMPLES, GL_MAX_LABEL_LENGTH, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_PROGRAM, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_PIPELINE, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_QUERY, GL_QUERY_COUNTER_BITS, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_RED, GL_RG, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER, GL_SAMPLER_2D, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER, GL_SHADER_BINARY_DMP, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_INDEX, GL_STREAM_DRAW, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_SAMPLES, GL_TEXTURE_WRAP_R, GL_TIME_ELAPSED, GL_TIMESTAMP, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_NORMALIZED, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VERTEX_SHADER_BITGL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA16F, GL_ALPHA32F, GL_ALPHA8, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BGR, GL_BGRA, GL_BGRA8, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_STENCIL, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DITHER, GL_DONT_CARE, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INNOCENT_CONTEXT_RESET, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA16F, GL_LUMINANCE_ALPHA32F, GL_LUMINANCE16F, GL_LUMINANCE32F, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLES, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R16F, GL_R32F, GL_R8, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESET_NOTIFICATION_STRATEGY, GL_RG16F, GL_RG32F, GL_RG8, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB16F, GL_RGB32F, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA16F, GL_RGBA32F, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8_ALPHA8, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZERO| Modifier and Type | Method and Description |
|---|---|
void |
glBeginConditionalRender(int id,
int mode)
Entry point to C language function:
void glBeginConditionalRender(GLuint id, GLenum mode) Part of GL_VERSION_3_0, GL_NV_conditional_renderAlias for: glBeginConditionalRenderNV |
void |
glBeginTransformFeedback(int primitiveMode)
Entry point to C language function:
void glBeginTransformFeedback(GLenum primitiveMode) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedbackAlias for: glBeginTransformFeedbackNV, glBeginTransformFeedbackEXT |
void |
glBindBufferBase(int target,
int index,
int buffer)
Entry point to C language function:
void glBindBufferBase(GLenum target, GLuint index, GLuint buffer) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedbackAlias for: glBindBufferBaseNV, glBindBufferBaseEXT |
void |
glBindBufferRange(int target,
int index,
int buffer,
long offset,
long size)
Entry point to C language function:
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedbackAlias for: glBindBufferRangeEXT, glBindBufferRangeNV |
void |
glBindImageTexture(int unit,
int texture,
int level,
boolean layered,
int layer,
int access,
int format)
Entry point to C language function:
void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) Part of GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: glBindImageTextureEXT |
void |
glBindTransformFeedback(int target,
int id)
Entry point to C language function:
void glBindTransformFeedback(GLenum target, GLuint id) Part of GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2, GL_NV_transform_feedback2Alias for: glBindTransformFeedbackNV |
void |
glBindVertexArray(int array)
Entry point to C language function:
void glBindVertexArray(GLuint array) Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0, GL_APPLE_vertex_array_object, GL_OES_vertex_array_objectAlias for: glBindVertexArrayAPPLE, glBindVertexArrayOES |
void |
glBlendEquationi(int buf,
int mode)
Entry point to C language function:
void glBlendEquationi(GLuint buf, GLenum mode) Part of GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_EXT_draw_buffers_indexed, GL_OES_draw_buffers_indexed, GL_ARB_draw_buffers_blendAlias for: glBlendEquationiEXT, glBlendEquationiOES, glBlendEquationiARB |
void |
glBlendEquationSeparatei(int buf,
int modeRGB,
int modeAlpha)
Entry point to C language function:
void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) Part of GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_ARB_draw_buffers_blend, GL_OES_draw_buffers_indexed, GL_EXT_draw_buffers_indexedAlias for: glBlendEquationSeparateiARB, glBlendEquationSeparateiOES, glBlendEquationSeparateiEXT |
void |
glBlendFunci(int buf,
int src,
int dst)
Entry point to C language function:
void glBlendFunci(GLuint buf, GLenum src, GLenum dst) Part of GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_ARB_draw_buffers_blend, GL_EXT_draw_buffers_indexed, GL_OES_draw_buffers_indexedAlias for: glBlendFunciARB, glBlendFunciEXT, glBlendFunciOES |
void |
glBlendFuncSeparatei(int buf,
int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha)
Entry point to C language function:
void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) Part of GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_OES_draw_buffers_indexed, GL_ARB_draw_buffers_blend, GL_EXT_draw_buffers_indexedAlias for: glBlendFuncSeparateiOES, glBlendFuncSeparateiARB, glBlendFuncSeparateiEXT |
void |
glBlitFramebuffer(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
Entry point to C language function:
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_framebuffer_blit, GL_NV_framebuffer_blit, GL_ANGLE_framebuffer_blitAlias for: glBlitFramebufferEXT, glBlitFramebufferNV, glBlitFramebufferANGLE |
void |
glClearBufferfi(int buffer,
int drawbuffer,
float depth,
int stencil)
Entry point to C language function:
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glClearBufferfv(int buffer,
int drawbuffer,
float[] value,
int value_offset)
Entry point to C language function:
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glClearBufferfv(int buffer,
int drawbuffer,
FloatBuffer value)
Entry point to C language function:
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glClearBufferiv(int buffer,
int drawbuffer,
int[] value,
int value_offset)
Entry point to C language function:
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glClearBufferiv(int buffer,
int drawbuffer,
IntBuffer value)
Entry point to C language function:
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glClearBufferuiv(int buffer,
int drawbuffer,
int[] value,
int value_offset)
Entry point to C language function:
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glClearBufferuiv(int buffer,
int drawbuffer,
IntBuffer value)
Entry point to C language function:
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glColorMaski(int index,
boolean r,
boolean g,
boolean b,
boolean a)
Entry point to C language function:
void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) Part of GL_VERSION_3_0, GL_ES_VERSION_3_2, GL_EXT_draw_buffers_indexed, GL_OES_draw_buffers_indexedAlias for: glColorMaskiEXT, glColorMaskiOES |
void |
glCopyBufferSubData(int readTarget,
int writeTarget,
long readOffset,
long writeOffset,
long size)
Entry point to C language function:
void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) Part of GL_ES_VERSION_3_0, GL_ARB_copy_buffer, GL_VERSION_3_1, GL_NV_copy_bufferAlias for: glCopyBufferSubDataNV |
void |
glDeleteTransformFeedbacks(int n,
int[] ids,
int ids_offset)
Entry point to C language function:
void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids) Part of GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2, GL_NV_transform_feedback2Alias for: glDeleteTransformFeedbacksNV |
void |
glDeleteTransformFeedbacks(int n,
IntBuffer ids)
Entry point to C language function:
void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids) Part of GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2, GL_NV_transform_feedback2Alias for: glDeleteTransformFeedbacksNV |
void |
glDeleteVertexArrays(int n,
int[] arrays,
int arrays_offset)
Entry point to C language function:
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays) Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0, GL_APPLE_vertex_array_object, GL_OES_vertex_array_objectAlias for: glDeleteVertexArraysAPPLE, glDeleteVertexArraysOES |
void |
glDeleteVertexArrays(int n,
IntBuffer arrays)
Entry point to C language function:
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays) Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0, GL_APPLE_vertex_array_object, GL_OES_vertex_array_objectAlias for: glDeleteVertexArraysAPPLE, glDeleteVertexArraysOES |
void |
glDisablei(int target,
int index)
Entry point to C language function:
void glDisablei(GLenum target, GLuint index) Part of GL_VERSION_3_0, GL_ES_VERSION_3_2, GL_EXT_draw_buffers_indexed, GL_OES_draw_buffers_indexed, GL_NV_viewport_arrayAlias for: glDisableiEXT, glDisableiOES, glDisableiNV |
void |
glDrawArraysInstanced(int mode,
int first,
int count,
int instancecount)
Entry point to C language function:
void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) Part of GL_ES_VERSION_3_0, GL_VERSION_3_1, GL_EXT_draw_instanced, GL_ARB_draw_instanced, GL_NV_draw_instanced, GL_ANGLE_instanced_arraysAlias for: glDrawArraysInstancedEXT, glDrawArraysInstancedARB, glDrawArraysInstancedNV, glDrawArraysInstancedANGLE |
void |
glDrawElementsInstanced(int mode,
int count,
int type,
long indices_buffer_offset,
int instancecount)
Entry point to C language function:
void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) Part of GL_ES_VERSION_3_0, GL_VERSION_3_1, GL_NV_draw_instanced, GL_ANGLE_instanced_arrays, GL_EXT_draw_instanced, GL_ARB_draw_instancedAlias for: glDrawElementsInstancedNV, glDrawElementsInstancedANGLE, glDrawElementsInstancedEXT, glDrawElementsInstancedARB |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
long indices_buffer_offset)
Entry point to C language function:
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) Part of GL_VERSION_1_2, GL_ES_VERSION_3_0, GL_EXT_draw_range_elementsAlias for: glDrawRangeElementsEXT |
void |
glEnablei(int target,
int index)
Entry point to C language function:
void glEnablei(GLenum target, GLuint index) Part of GL_VERSION_3_0, GL_ES_VERSION_3_2, GL_EXT_draw_buffers_indexed, GL_OES_draw_buffers_indexed, GL_NV_viewport_arrayAlias for: glEnableiEXT, glEnableiOES, glEnableiNV |
void |
glEndConditionalRender()
Entry point to C language function:
void glEndConditionalRender(void) Part of GL_VERSION_3_0, GL_NV_conditional_renderAlias for: glEndConditionalRenderNV |
void |
glEndTransformFeedback()
Entry point to C language function:
void glEndTransformFeedback(void) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedbackAlias for: glEndTransformFeedbackNV, glEndTransformFeedbackEXT |
void |
glFramebufferParameteri(int target,
int pname,
int param)
Entry point to C language function:
void glFramebufferParameteri(GLenum target, GLenum pname, GLint param) Part of GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_ARB_framebuffer_no_attachments |
void |
glFramebufferTextureEXT(int target,
int attachment,
int texture,
int level)
Entry point to C language function:
void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level) Part of GL_NV_geometry_program4, GL_EXT_geometry_shader |
void |
glFramebufferTextureLayer(int target,
int attachment,
int texture,
int level,
int layer)
Entry point to C language function:
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_geometry_shader4, GL_EXT_texture_array, GL_NV_geometry_program4Alias for: glFramebufferTextureLayerARB, glFramebufferTextureLayerEXT |
void |
glGenTransformFeedbacks(int n,
int[] ids,
int ids_offset)
Entry point to C language function:
void glGenTransformFeedbacks(GLsizei n, GLuint * ids) Part of GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2, GL_NV_transform_feedback2Alias for: glGenTransformFeedbacksNV |
void |
glGenTransformFeedbacks(int n,
IntBuffer ids)
Entry point to C language function:
void glGenTransformFeedbacks(GLsizei n, GLuint * ids) Part of GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2, GL_NV_transform_feedback2Alias for: glGenTransformFeedbacksNV |
void |
glGenVertexArrays(int n,
int[] arrays,
int arrays_offset)
Entry point to C language function:
void glGenVertexArrays(GLsizei n, GLuint * arrays) Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0, GL_OES_vertex_array_object, GL_APPLE_vertex_array_objectAlias for: glGenVertexArraysOES, glGenVertexArraysAPPLE |
void |
glGenVertexArrays(int n,
IntBuffer arrays)
Entry point to C language function:
void glGenVertexArrays(GLsizei n, GLuint * arrays) Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0, GL_OES_vertex_array_object, GL_APPLE_vertex_array_objectAlias for: glGenVertexArraysOES, glGenVertexArraysAPPLE |
void |
glGetActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
int bufSize,
int[] length,
int length_offset,
byte[] uniformBlockName,
int uniformBlockName_offset)
Entry point to C language function:
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
int bufSize,
IntBuffer length,
ByteBuffer uniformBlockName)
Entry point to C language function:
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetActiveUniformsiv(int program,
int uniformCount,
int[] uniformIndices,
int uniformIndices_offset,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetActiveUniformsiv(int program,
int uniformCount,
IntBuffer uniformIndices,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetBooleani_v(int target,
int index,
byte[] data,
int data_offset)
Entry point to C language function:
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) Part of GL_ES_VERSION_3_1, GL_VERSION_3_0 |
void |
glGetBooleani_v(int target,
int index,
ByteBuffer data)
Entry point to C language function:
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) Part of GL_ES_VERSION_3_1, GL_VERSION_3_0 |
int |
glGetFragDataLocation(int program,
String name)
Entry point to C language function:
GLint glGetFragDataLocation(GLuint program, const GLchar * name) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: glGetFragDataLocationEXT |
void |
glGetFramebufferParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_ARB_framebuffer_no_attachments, GL_EXT_direct_state_accessAlias for: glGetFramebufferParameterivEXT |
void |
glGetFramebufferParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_ARB_framebuffer_no_attachments, GL_EXT_direct_state_accessAlias for: glGetFramebufferParameterivEXT |
void |
glGetIntegeri_v(int target,
int index,
int[] data,
int data_offset)
Entry point to C language function:
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_multiview_draw_buffersAlias for: glGetIntegeri_vEXT |
void |
glGetIntegeri_v(int target,
int index,
IntBuffer data)
Entry point to C language function:
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_multiview_draw_buffersAlias for: glGetIntegeri_vEXT |
void |
glGetInternalformativ(int target,
int internalformat,
int pname,
int bufSize,
int[] params,
int params_offset)
Entry point to C language function:
void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) Part of GL_ES_VERSION_3_0, GL_ARB_internalformat_query, GL_VERSION_4_2 |
void |
glGetInternalformativ(int target,
int internalformat,
int pname,
int bufSize,
IntBuffer params)
Entry point to C language function:
void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) Part of GL_ES_VERSION_3_0, GL_ARB_internalformat_query, GL_VERSION_4_2 |
void |
glGetnUniformuiv(int program,
int location,
int bufSize,
int[] params,
int params_offset)
Entry point to C language function:
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params) Part of GL_VERSION_4_5, GL_ES_VERSION_3_2, GL_ARB_robustness, GL_KHR_robustnessAlias for: glGetnUniformuivARB, glGetnUniformuivKHR |
void |
glGetnUniformuiv(int program,
int location,
int bufSize,
IntBuffer params)
Entry point to C language function:
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params) Part of GL_VERSION_4_5, GL_ES_VERSION_3_2, GL_ARB_robustness, GL_KHR_robustnessAlias for: glGetnUniformuivARB, glGetnUniformuivKHR |
String |
glGetStringi(int name,
int index)
Entry point to C language function:
const GLubyte * glGetStringi(GLenum name, GLuint index) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) Part of GL_VERSION_1_0, GL_ES_VERSION_3_1 |
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
FloatBuffer params)
Entry point to C language function:
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) Part of GL_VERSION_1_0, GL_ES_VERSION_3_1 |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) Part of GL_VERSION_1_0, GL_ES_VERSION_3_1 |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) Part of GL_VERSION_1_0, GL_ES_VERSION_3_1 |
void |
glGetTransformFeedbackVarying(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point to C language function:
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedbackAlias for: glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingNV |
void |
glGetTransformFeedbackVarying(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Entry point to C language function:
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedbackAlias for: glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingNV |
int |
glGetUniformBlockIndex(int program,
String uniformBlockName)
Entry point to C language function:
GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetUniformIndices(int program,
int uniformCount,
String[] uniformNames,
int[] uniformIndices,
int uniformIndices_offset)
Entry point to C language function:
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices) Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetUniformIndices(int program,
int uniformCount,
String[] uniformNames,
IntBuffer uniformIndices)
Entry point to C language function:
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices) Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetUniformuiv(int program,
int location,
int[] params,
int params_offset)
Entry point to C language function:
void glGetUniformuiv(GLuint program, GLint location, GLuint * params) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: glGetUniformuivEXT |
void |
glGetUniformuiv(int program,
int location,
IntBuffer params)
Entry point to C language function:
void glGetUniformuiv(GLuint program, GLint location, GLuint * params) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: glGetUniformuivEXT |
void |
glGetVertexAttribIiv(int index,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4Alias for: glGetVertexAttribIivEXT |
void |
glGetVertexAttribIiv(int index,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4Alias for: glGetVertexAttribIivEXT |
void |
glGetVertexAttribIuiv(int index,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4Alias for: glGetVertexAttribIuivEXT |
void |
glGetVertexAttribIuiv(int index,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4Alias for: glGetVertexAttribIuivEXT |
void |
glInvalidateFramebuffer(int target,
int numAttachments,
int[] attachments,
int attachments_offset)
Entry point to C language function:
void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments) Part of GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_invalidate_subdata |
void |
glInvalidateFramebuffer(int target,
int numAttachments,
IntBuffer attachments)
Entry point to C language function:
void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments) Part of GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_invalidate_subdata |
void |
glInvalidateSubFramebuffer(int target,
int numAttachments,
int[] attachments,
int attachments_offset,
int x,
int y,
int width,
int height)
Entry point to C language function:
void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) Part of GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_invalidate_subdata |
void |
glInvalidateSubFramebuffer(int target,
int numAttachments,
IntBuffer attachments,
int x,
int y,
int width,
int height)
Entry point to C language function:
void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) Part of GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_invalidate_subdata |
boolean |
glIsEnabledi(int target,
int index)
Entry point to C language function:
GLboolean glIsEnabledi(GLenum target, GLuint index) Part of GL_VERSION_3_0, GL_ES_VERSION_3_2, GL_OES_draw_buffers_indexed, GL_NV_viewport_array, GL_EXT_draw_buffers_indexedAlias for: glIsEnablediOES, glIsEnablediNV, glIsEnablediEXT |
boolean |
glIsTransformFeedback(int id)
Entry point to C language function:
GLboolean glIsTransformFeedback(GLuint id) Part of GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2, GL_NV_transform_feedback2Alias for: glIsTransformFeedbackNV |
boolean |
glIsVertexArray(int array)
Entry point to C language function:
GLboolean glIsVertexArray(GLuint array) Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0, GL_OES_vertex_array_object, GL_APPLE_vertex_array_objectAlias for: glIsVertexArrayOES, glIsVertexArrayAPPLE |
void |
glMemoryBarrier(int barriers)
Entry point to C language function:
void glMemoryBarrier(GLbitfield barriers) Part of GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeAlias for: glMemoryBarrierEXT |
void |
glMinSampleShading(float value)
Entry point to C language function:
void glMinSampleShading(GLfloat value) Part of GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_OES_sample_shading, GL_ARB_sample_shadingAlias for: glMinSampleShadingOES, glMinSampleShadingARB |
void |
glPauseTransformFeedback()
Entry point to C language function:
void glPauseTransformFeedback(void) Part of GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2, GL_NV_transform_feedback2Alias for: glPauseTransformFeedbackNV |
void |
glPrimitiveBoundingBox(float minX,
float minY,
float minZ,
float minW,
float maxX,
float maxY,
float maxZ,
float maxW)
Entry point to C language function:
void glPrimitiveBoundingBox(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) Part of GL_ES_VERSION_3_2, GL_OES_primitive_bounding_box, GL_ARB_ES3_2_compatibility, GL_EXT_primitive_bounding_boxAlias for: glPrimitiveBoundingBoxOES, glPrimitiveBoundingBoxARB, glPrimitiveBoundingBoxEXT |
void |
glReadBuffer(int mode)
Entry point to C language function:
void glReadBuffer(GLenum mode) Part of GL_ES_VERSION_3_0, GL_VERSION_1_0, GL_NV_read_bufferAlias for: glReadBufferNV |
void |
glResumeTransformFeedback()
Entry point to C language function:
void glResumeTransformFeedback(void) Part of GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2, GL_NV_transform_feedback2Alias for: glResumeTransformFeedbackNV |
void |
glTexBuffer(int target,
int internalformat,
int buffer)
Entry point to C language function:
void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) Part of GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_EXT_texture_buffer, GL_EXT_texture_buffer_object, GL_OES_texture_buffer, GL_ARB_texture_buffer_objectAlias for: glTexBufferEXT, glTexBufferOES, glTexBufferARB |
void |
glTexStorage2DMultisample(int target,
int samples,
int internalformat,
int width,
int height,
boolean fixedsamplelocations)
Entry point to C language function:
void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) Part of GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_ARB_texture_storage_multisample |
void |
glTexStorage3DMultisample(int target,
int samples,
int internalformat,
int width,
int height,
int depth,
boolean fixedsamplelocations)
Entry point to C language function:
void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) Part of GL_VERSION_4_3, GL_ES_VERSION_3_2, GL_ARB_texture_storage_multisample, GL_OES_texture_storage_multisample_2d_arrayAlias for: glTexStorage3DMultisampleOES |
void |
glTransformFeedbackVaryings(int program,
int count,
String[] varyings,
int bufferMode)
Entry point to C language function:
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedbackAlias for: glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsNV |
void |
glUniform1ui(int location,
int v0)
Entry point to C language function:
void glUniform1ui(GLint location, GLuint v0) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: glUniform1uiEXT |
void |
glUniform1uiv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function:
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: glUniform1uivEXT |
void |
glUniform1uiv(int location,
int count,
IntBuffer value)
Entry point to C language function:
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: glUniform1uivEXT |
void |
glUniform2ui(int location,
int v0,
int v1)
Entry point to C language function:
void glUniform2ui(GLint location, GLuint v0, GLuint v1) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: glUniform2uiEXT |
void |
glUniform2uiv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function:
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: glUniform2uivEXT |
void |
glUniform2uiv(int location,
int count,
IntBuffer value)
Entry point to C language function:
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: glUniform2uivEXT |
void |
glUniform3ui(int location,
int v0,
int v1,
int v2)
Entry point to C language function:
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: glUniform3uiEXT |
void |
glUniform3uiv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function:
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: glUniform3uivEXT |
void |
glUniform3uiv(int location,
int count,
IntBuffer value)
Entry point to C language function:
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: glUniform3uivEXT |
void |
glUniform4ui(int location,
int v0,
int v1,
int v2,
int v3)
Entry point to C language function:
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: glUniform4uiEXT |
void |
glUniform4uiv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function:
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: glUniform4uivEXT |
void |
glUniform4uiv(int location,
int count,
IntBuffer value)
Entry point to C language function:
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4Alias for: glUniform4uivEXT |
void |
glUniformBlockBinding(int program,
int uniformBlockIndex,
int uniformBlockBinding)
Entry point to C language function:
void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function:
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesAlias for: glUniformMatrix2x3fvNV |
void |
glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function:
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesAlias for: glUniformMatrix2x3fvNV |
void |
glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function:
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesAlias for: glUniformMatrix2x4fvNV |
void |
glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function:
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesAlias for: glUniformMatrix2x4fvNV |
void |
glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function:
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesAlias for: glUniformMatrix3x2fvNV |
void |
glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function:
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesAlias for: glUniformMatrix3x2fvNV |
void |
glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function:
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesAlias for: glUniformMatrix3x4fvNV |
void |
glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function:
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesAlias for: glUniformMatrix3x4fvNV |
void |
glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function:
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesAlias for: glUniformMatrix4x2fvNV |
void |
glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function:
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesAlias for: glUniformMatrix4x2fvNV |
void |
glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function:
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesAlias for: glUniformMatrix4x3fvNV |
void |
glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function:
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesAlias for: glUniformMatrix4x3fvNV |
void |
glVertexAttribDivisor(int index,
int divisor)
Entry point to C language function:
void glVertexAttribDivisor(GLuint index, GLuint divisor) Part of GL_ES_VERSION_3_0, GL_VERSION_3_3, GL_ARB_instanced_arrays, GL_EXT_instanced_arrays, GL_NV_instanced_arrays, GL_ANGLE_instanced_arraysAlias for: glVertexAttribDivisorARB, glVertexAttribDivisorEXT, glVertexAttribDivisorNV, glVertexAttribDivisorANGLE |
void |
glVertexAttribI4i(int index,
int x,
int y,
int z,
int w)
Entry point to C language function:
void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4Alias for: glVertexAttribI4iEXT |
void |
glVertexAttribI4iv(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribI4iv(GLuint index, const GLint * v) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4Alias for: glVertexAttribI4ivEXT |
void |
glVertexAttribI4iv(int index,
IntBuffer v)
Entry point to C language function:
void glVertexAttribI4iv(GLuint index, const GLint * v) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4Alias for: glVertexAttribI4ivEXT |
void |
glVertexAttribI4ui(int index,
int x,
int y,
int z,
int w)
Entry point to C language function:
void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4Alias for: glVertexAttribI4uiEXT |
void |
glVertexAttribI4uiv(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribI4uiv(GLuint index, const GLuint * v) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4Alias for: glVertexAttribI4uivEXT |
void |
glVertexAttribI4uiv(int index,
IntBuffer v)
Entry point to C language function:
void glVertexAttribI4uiv(GLuint index, const GLuint * v) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4Alias for: glVertexAttribI4uivEXT |
void |
glVertexAttribIPointer(int index,
int size,
int type,
int stride,
long pointer_buffer_offset)
Entry point to C language function:
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4Alias for: glVertexAttribIPointerEXT |
boolean |
isPBOPackBound() |
boolean |
isPBOUnpackBound() |
glActiveShaderProgram, glApplyFramebufferAttachmentCMAAINTEL, glAttachShader, glBeginQuery, glBindAttribLocation, glBindProgramPipeline, glBlendColor, glClearDepth, glClearDepthf, glCompileShader, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glCopyImageSubData, glCopyTexSubImage3D, glCreateProgram, glCreateShader, glCreateShaderProgramv, glDebugMessageControl, glDebugMessageControl, glDebugMessageInsert, glDeleteProgram, glDeleteProgramPipelines, glDeleteProgramPipelines, glDeleteQueries, glDeleteQueries, glDeleteShader, glDepthRange, glDepthRangef, glDetachShader, glDisableVertexAttribArray, glDrawArraysInstancedBaseInstance, glDrawBuffers, glDrawBuffers, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glEnableVertexAttribArray, glEndQuery, glFramebufferTexture3D, glGenProgramPipelines, glGenProgramPipelines, glGenQueries, glGenQueries, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetDebugMessageLog, glGetDebugMessageLog, glGetMultisamplefv, glGetMultisamplefv, glGetObjectLabel, glGetObjectLabel, glGetObjectPtrLabel, glGetObjectPtrLabel, glGetProgramBinary, glGetProgramBinary, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, glGetProgramPipelineiv, glGetProgramPipelineiv, glGetQueryiv, glGetQueryiv, glGetQueryObjecti64v, glGetQueryObjecti64v, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectui64v, glGetQueryObjectui64v, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetSamplerParameterIiv, glGetSamplerParameterIiv, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetTexParameterIiv, glGetTexParameterIiv, glGetTexParameterIuiv, glGetTexParameterIuiv, glGetUniformfv, glGetUniformfv, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glIsProgram, glIsProgramPipeline, glIsQuery, glIsShader, glLinkProgram, glObjectLabel, glObjectLabel, glObjectPtrLabel, glObjectPtrLabel, glPopDebugGroup, glProgramBinary, glProgramParameteri, glProgramUniform1f, glProgramUniform1fv, glProgramUniform1fv, glProgramUniform1i, glProgramUniform1iv, glProgramUniform1iv, glProgramUniform1ui, glProgramUniform1uiv, glProgramUniform1uiv, glProgramUniform2f, glProgramUniform2fv, glProgramUniform2fv, glProgramUniform2i, glProgramUniform2iv, glProgramUniform2iv, glProgramUniform2ui, glProgramUniform2uiv, glProgramUniform2uiv, glProgramUniform3f, glProgramUniform3fv, glProgramUniform3fv, glProgramUniform3i, glProgramUniform3iv, glProgramUniform3iv, glProgramUniform3ui, glProgramUniform3uiv, glProgramUniform3uiv, glProgramUniform4f, glProgramUniform4fv, glProgramUniform4fv, glProgramUniform4i, glProgramUniform4iv, glProgramUniform4iv, glProgramUniform4ui, glProgramUniform4uiv, glProgramUniform4uiv, glProgramUniformMatrix2fv, glProgramUniformMatrix2fv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix3fv, glProgramUniformMatrix3fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix4fv, glProgramUniformMatrix4fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x3fv, glProgramUniformMatrix4x3fv, glPushDebugGroup, glPushDebugGroup, glQueryCounter, glReleaseShaderCompiler, glSampleMaski, glSamplerParameterIiv, glSamplerParameterIiv, glSamplerParameterIuiv, glSamplerParameterIuiv, glShaderBinary, glShaderBinary, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glTexImage2DMultisample, glTexImage3D, glTexImage3D, glTexImage3DMultisample, glTexParameterIiv, glTexParameterIiv, glTexParameterIuiv, glTexParameterIuiv, glTexSubImage3D, glTexSubImage3D, glUniform, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glUseProgramStages, glValidateProgram, glValidateProgramPipeline, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointerglActiveTexture, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearStencil, glColorMask, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDisable, glDrawArrays, glDrawElements, glEnable, glFinish, glFlush, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGetBooleanv, glGetBooleanv, glGetBufferParameteriv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetGraphicsResetStatus, glGetIntegerv, glGetIntegerv, glGetnUniformfv, glGetnUniformfv, glGetnUniformiv, glGetnUniformiv, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetString, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsRenderbuffer, glIsTexture, glLineWidth, glMapBuffer, glMapBufferRange, glPixelStorei, glPolygonOffset, glReadnPixels, glReadPixels, glReadPixels, glRenderbufferStorage, glRenderbufferStorageMultisample, glSampleCoverage, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexStorage1D, glTexStorage2D, glTexStorage3D, glTexSubImage2D, glTexSubImage2D, glTextureStorage1DEXT, glTextureStorage2DEXT, glTextureStorage3DEXT, glUnmapBuffer, glViewportgetBoundBuffer, getBoundFramebuffer, getBufferStorage, getContext, getDefaultDrawFramebuffer, getDefaultReadBuffer, getDefaultReadFramebuffer, getDownstreamGL, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2ES3, getGL2GL3, getGL3, getGL3bc, getGL3ES3, getGL4, getGL4bc, getGL4ES3, getGLES1, getGLES2, getGLES3, getGLProfile, getMaxRenderbufferSamples, getPlatformGLExtensions, getRootGL, getSwapInterval, hasBasicFBOSupport, hasFullFBOSupport, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2ES3, isGL2GL3, isGL3, isGL3bc, isGL3core, isGL3ES3, isGL4, isGL4bc, isGL4core, isGL4ES3, isGLcore, isGLES, isGLES1, isGLES2, isGLES2Compatible, isGLES3, isGLES31Compatible, isGLES32Compatible, isGLES3Compatible, isNPOTTextureAvailable, isTextureFormatBGRA8888Available, isVBOArrayBound, isVBOElementArrayBound, mapBuffer, mapBufferRange, setSwapIntervalstatic final int GL_INT_SAMPLER_BUFFER
GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_OES_texture_buffer, GL_EXT_texture_buffer, GL_EXT_gpu_shader4, GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellatorGL_INT_SAMPLER_BUFFER_OES, GL_INT_SAMPLER_BUFFER_EXT, GL_INT_SAMPLER_BUFFER_AMD - CType: intstatic final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING
GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_EXT_texture_buffer, GL_EXT_texture_buffer_object, GL_ARB_texture_buffer_object, GL_OES_texture_bufferGL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT, GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES - CType: intstatic final int GL_TEXTURE_INTERNAL_FORMAT
GL_VERSION_1_1, GL_ES_VERSION_3_1, GL_QCOM_extended_getGL_TEXTURE_INTERNAL_FORMAT_QCOM - CType: intstatic final int GL_TEXTURE_DEPTH_SIZE
GL_ES_VERSION_3_1, GL_VERSION_1_4, GL_ARB_depth_textureGL_TEXTURE_DEPTH_SIZE_ARB - CType: intstatic final int GL_RGB8_SNORM
GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: intstatic final int GL_UNIFORM_OFFSET
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_MAX_FRAMEBUFFER_SAMPLES
GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_ARB_framebuffer_no_attachments - CType: intstatic final int GL_LAST_VERTEX_CONVENTION_EXT
GL_EXT_provoking_vertex, GL_EXT_geometry_shader - CType: intstatic final int GL_RGBA8_SNORM
GL_ES_VERSION_3_0, GL_EXT_render_snorm, GL_VERSION_3_1 - CType: intstatic final int GL_VERTEX_ATTRIB_ARRAY_INTEGER
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4, GL_EXT_gpu_shader4GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV, GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT - CType: intstatic final int GL_NUM_SAMPLE_COUNTS
GL_ES_VERSION_3_0, GL_ARB_internalformat_query, GL_VERSION_4_2 - CType: intstatic final int GL_COMPRESSED_RGBA8_ETC2_EAC
GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility - CType: intstatic final int GL_FRAMEBUFFER_DEFAULT_HEIGHT
GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_ARB_framebuffer_no_attachments - CType: intstatic final int GL_MAX_ARRAY_TEXTURE_LAYERS
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_arrayGL_MAX_ARRAY_TEXTURE_LAYERS_EXT - CType: intstatic final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV
GL_ES_VERSION_3_0, GL_ARB_depth_buffer_float, GL_VERSION_3_0, GL_NV_depth_buffer_floatGL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV - CType: intstatic final int GL_LINES_ADJACENCY_EXT
GL_NV_geometry_program4, GL_EXT_geometry_shader, GL_EXT_geometry_shader4 - CType: intstatic final int GL_COMPRESSED_RGBA_ASTC_5x5_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_PACK_ROW_LENGTH
GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0 - CType: intstatic final int GL_RGBA32I
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerGL_RGBA32I_EXT - CType: intstatic final int GL_TEXTURE_GREEN_TYPE
GL_ARB_framebuffer_object, GL_ES_VERSION_3_1, GL_VERSION_3_0, GL_ARB_texture_floatGL_TEXTURE_GREEN_TYPE_ARB - CType: intstatic final int GL_COLOR
GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0, GL_EXT_discard_framebufferGL_COLOR_EXT - CType: intstatic final int GL_COMPRESSED_RGBA_ASTC_4x4_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_SAMPLER_CUBE_MAP_ARRAY
GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_OES_texture_cube_map_array, GL_ARB_texture_cube_map_array, GL_EXT_texture_cube_map_arrayGL_SAMPLER_CUBE_MAP_ARRAY_OES, GL_SAMPLER_CUBE_MAP_ARRAY_ARB, GL_SAMPLER_CUBE_MAP_ARRAY_EXT - CType: intstatic final int GL_QUERY_WAIT
GL_VERSION_3_0, GL_NV_conditional_renderGL_QUERY_WAIT_NV - CType: intstatic final int GL_RGB32UI
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerGL_RGB32UI_EXT - CType: intstatic final int GL_RGBA8I
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerGL_RGBA8I_EXT - CType: intstatic final int GL_PIXEL_UNPACK_BUFFER
GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_ARB_pixel_buffer_object, GL_EXT_pixel_buffer_objectGL_PIXEL_UNPACK_BUFFER_ARB, GL_PIXEL_UNPACK_BUFFER_EXT - CType: intstatic final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_2, GL_OES_tessellation_shader, GL_EXT_tessellation_shaderGL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT - CType: intstatic final int GL_RGB9_E5
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_shared_exponent, GL_APPLE_texture_packed_floatGL_RGB9_E5_EXT, GL_RGB9_E5_APPLE - CType: intstatic final int GL_MAX_TEXTURE_LOD_BIAS
GL_ES_VERSION_3_0, GL_VERSION_1_4, GL_EXT_texture_lod_biasGL_MAX_TEXTURE_LOD_BIAS_EXT - CType: intstatic final int GL_BUFFER_UPDATE_BARRIER_BIT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_BUFFER_UPDATE_BARRIER_BIT_EXT - CType: intstatic final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedbackGL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV, GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT - CType: intstatic final int GL_UNIFORM_BLOCK_NAME_LENGTH
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_COMPRESSED_SIGNED_RG11_EAC
GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility - CType: intstatic final int GL_RGB8I
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerGL_RGB8I_EXT - CType: intstatic final int GL_COMPRESSED_RGB8_ETC2
GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility - CType: intstatic final int GL_R16UI
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: intstatic final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_TEXTURE_ALPHA_SIZE
GL_VERSION_1_1, GL_VERSION_1_0, GL_ES_VERSION_3_1, GL_EXT_textureGL_TEXTURE_ALPHA_SIZE_EXT - CType: intstatic final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT - CType: intstatic final int GL_TEXTURE_RED_TYPE
GL_ARB_framebuffer_object, GL_ES_VERSION_3_1, GL_VERSION_3_0, GL_ARB_texture_floatGL_TEXTURE_RED_TYPE_ARB - CType: intstatic final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: intstatic final int GL_UNSIGNED_INT_IMAGE_CUBE
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_UNSIGNED_INT_IMAGE_CUBE_EXT - CType: intstatic final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
GL_VERSION_4_5, GL_ES_VERSION_3_2, GL_ARB_robustnessGL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB - CType: intstatic final int GL_UNIFORM_BUFFER_BINDING
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1, GL_EXT_bindable_uniformGL_UNIFORM_BUFFER_BINDING_EXT - CType: intstatic final int GL_INT_IMAGE_CUBE_MAP_ARRAY
GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_2, GL_EXT_texture_cube_map_array, GL_EXT_shader_image_load_store, GL_OES_texture_cube_map_arrayGL_INT_IMAGE_CUBE_MAP_ARRAY_EXT, GL_INT_IMAGE_CUBE_MAP_ARRAY_OES - CType: intstatic final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: intstatic final int GL_RGB_INTEGER
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerGL_RGB_INTEGER_EXT - CType: intstatic final int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT - CType: intstatic final int GL_DEPTH_COMPONENT32F
GL_ES_VERSION_3_0, GL_ARB_depth_buffer_float, GL_VERSION_3_0, GL_NV_depth_buffer_floatGL_DEPTH_COMPONENT32F_NV - CType: intstatic final int GL_UNIFORM_SIZE
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_RGBA_INTEGER
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerGL_RGBA_INTEGER_EXT - CType: intstatic final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT
GL_ES_VERSION_3_0, GL_VERSION_4_1, GL_ARB_get_program_binary - CType: intstatic final int GL_UNIFORM_BLOCK_BINDING
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_R8I
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: intstatic final int GL_R16I
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: intstatic final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS
GL_VERSION_4_2, GL_ARB_shader_atomic_counters, GL_ES_VERSION_3_2, GL_OES_geometry_shader, GL_EXT_geometry_shaderGL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES, GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT - CType: intstatic final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_OES_texture_cube_map_array, GL_ARB_texture_cube_map_array, GL_EXT_texture_cube_map_arrayGL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT - CType: intstatic final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_2, GL_EXT_tessellation_shader, GL_OES_tessellation_shaderGL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES - CType: intstatic final int GL_TEXTURE_BLUE_TYPE
GL_ARB_framebuffer_object, GL_ES_VERSION_3_1, GL_VERSION_3_0, GL_ARB_texture_floatGL_TEXTURE_BLUE_TYPE_ARB - CType: intstatic final int GL_FRAMEBUFFER_BARRIER_BIT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_FRAMEBUFFER_BARRIER_BIT_EXT - CType: intstatic final int GL_ATOMIC_COUNTER_BUFFER_BINDING
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: intstatic final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedbackGL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT - CType: intstatic final int GL_IMAGE_3D
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_IMAGE_3D_EXT - CType: intstatic final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: intstatic final int GL_READ_BUFFER
GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0, GL_NV_read_buffer, GL_EXT_multiview_draw_buffersGL_READ_BUFFER_NV, GL_READ_BUFFER_EXT - CType: intstatic final int GL_PIXEL_UNPACK_BUFFER_BINDING
GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_EXT_pixel_buffer_object, GL_ARB_pixel_buffer_objectGL_PIXEL_UNPACK_BUFFER_BINDING_EXT, GL_PIXEL_UNPACK_BUFFER_BINDING_ARB - CType: intstatic final int GL_RASTERIZER_DISCARD
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedbackGL_RASTERIZER_DISCARD_EXT, GL_RASTERIZER_DISCARD_NV - CType: intstatic final int GL_TRANSFORM_FEEDBACK_BUFFER
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedbackGL_TRANSFORM_FEEDBACK_BUFFER_EXT, GL_TRANSFORM_FEEDBACK_BUFFER_NV - CType: intstatic final int GL_COMPRESSED_RGBA_ASTC_8x5_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_OES_texture_cube_map_array, GL_EXT_texture_cube_map_array, GL_ARB_texture_cube_map_arrayGL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB - CType: intstatic final int GL_UNIFORM_BUFFER
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1, GL_EXT_bindable_uniformGL_UNIFORM_BUFFER_EXT - CType: intstatic final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: intstatic final int GL_COMPRESSED_RGBA_ASTC_10x6_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_SIGNED_NORMALIZED
GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: intstatic final int GL_RG8_SNORM
GL_ES_VERSION_3_0, GL_EXT_render_snorm, GL_VERSION_3_1 - CType: intstatic final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
GL_NV_geometry_program4, GL_EXT_geometry_shader, GL_EXT_geometry_shader4 - CType: intstatic final int GL_GREEN
GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0, GL_NV_blend_equation_advancedGL_GREEN_NV - CType: intstatic final int GL_BLUE
GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0, GL_NV_blend_equation_advancedGL_BLUE_NV - CType: intstatic final int GL_CONTEXT_FLAGS
GL_VERSION_3_0, GL_ES_VERSION_3_2 - CType: intstatic final int GL_RGB32I
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerGL_RGB32I_EXT - CType: intstatic final int GL_RGB16I
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerGL_RGB16I_EXT - CType: intstatic final int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT - CType: intstatic final int GL_TEXTURE_FETCH_BARRIER_BIT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_TEXTURE_FETCH_BARRIER_BIT_EXT - CType: intstatic final int GL_STATIC_COPY
GL_ES_VERSION_3_0, GL_VERSION_1_5, GL_ARB_vertex_buffer_objectGL_STATIC_COPY_ARB - CType: intstatic final int GL_IMAGE_BINDING_NAME
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_IMAGE_BINDING_NAME_EXT - CType: intstatic final int GL_TRIANGLE_STRIP_ADJACENCY_EXT
GL_NV_geometry_program4, GL_EXT_geometry_shader, GL_EXT_geometry_shader4 - CType: intstatic final int GL_MIN_PROGRAM_TEXEL_OFFSET
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4, GL_NV_gpu_program4GL_MIN_PROGRAM_TEXEL_OFFSET_EXT, GL_MIN_PROGRAM_TEXEL_OFFSET_NV - CType: intstatic final int GL_INT_IMAGE_2D
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_INT_IMAGE_2D_EXT - CType: intstatic final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
GL_VERSION_4_2, GL_ARB_shader_atomic_counters, GL_ES_VERSION_3_2, GL_OES_tessellation_shader, GL_EXT_tessellation_shaderGL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT - CType: intstatic final int GL_INT_IMAGE_3D
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_INT_IMAGE_3D_EXT - CType: intstatic final int GL_FRAMEBUFFER_DEFAULT
GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_TEXTURE_STENCIL_SIZE
GL_ARB_framebuffer_object, GL_ES_VERSION_3_1, GL_VERSION_3_0, GL_EXT_packed_depth_stencilGL_TEXTURE_STENCIL_SIZE_EXT - CType: intstatic final int GL_SAMPLE_SHADING
GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_OES_sample_shading, GL_ARB_sample_shadingGL_SAMPLE_SHADING_OES, GL_SAMPLE_SHADING_ARB - CType: intstatic final int GL_BUFFER_ACCESS_FLAGS
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_FIRST_VERTEX_CONVENTION_EXT
GL_EXT_provoking_vertex, GL_EXT_geometry_shader - CType: intstatic final int GL_TEXTURE_BINDING_2D_ARRAY
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_arrayGL_TEXTURE_BINDING_2D_ARRAY_EXT - CType: intstatic final int GL_IMAGE_BINDING_FORMAT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_IMAGE_BINDING_FORMAT_EXT - CType: intstatic final int GL_MAX_FRAMEBUFFER_HEIGHT
GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_ARB_framebuffer_no_attachments - CType: intstatic final int GL_READ_ONLY
GL_ES_VERSION_3_1, GL_VERSION_1_5, GL_ARB_vertex_buffer_objectGL_READ_ONLY_ARB - CType: intstatic final int GL_SRGB8
GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_EXT_texture_sRGB, GL_NV_sRGB_formatsGL_SRGB8_EXT, GL_SRGB8_NV - CType: intstatic final int GL_FRAMEBUFFER_UNDEFINED
GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_OES_surfaceless_contextGL_FRAMEBUFFER_UNDEFINED_OES - CType: intstatic final int GL_COPY_READ_BUFFER_BINDING
GL_ES_VERSION_3_0, GL_VERSION_4_2, GL_ARB_copy_buffer - CType: intstatic final int GL_RGB16UI
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerGL_RGB16UI_EXT - CType: intstatic final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_UNPACK_IMAGE_HEIGHT
GL_VERSION_1_2, GL_ES_VERSION_3_0, GL_EXT_texture3DGL_UNPACK_IMAGE_HEIGHT_EXT - CType: intstatic final int GL_ATOMIC_COUNTER_BUFFER_SIZE
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: intstatic final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS
GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_EXT_geometry_shader, GL_OES_geometry_shaderGL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT, GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES - CType: intstatic final int GL_MAX_IMAGE_UNITS
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_MAX_IMAGE_UNITS_EXT - CType: intstatic final int GL_INT_SAMPLER_CUBE
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4GL_INT_SAMPLER_CUBE_EXT - CType: intstatic final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: intstatic final int GL_UNSIGNED_INT_SAMPLER_3D
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4GL_UNSIGNED_INT_SAMPLER_3D_EXT - CType: intstatic final int GL_FLOAT_MAT2x3
GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesGL_FLOAT_MAT2x3_NV - CType: intstatic final int GL_FLOAT_MAT2x4
GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesGL_FLOAT_MAT2x4_NV - CType: intstatic final int GL_UNSIGNED_INT_SAMPLER_2D
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4GL_UNSIGNED_INT_SAMPLER_2D_EXT - CType: intstatic final int GL_ACTIVE_UNIFORM_BLOCKS
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_IMAGE_BINDING_LEVEL
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_IMAGE_BINDING_LEVEL_EXT - CType: intstatic final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility - CType: intstatic final int GL_PIXEL_BUFFER_BARRIER_BIT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_PIXEL_BUFFER_BARRIER_BIT_EXT - CType: intstatic final int GL_COMPRESSED_RGBA_ASTC_12x12_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
GL_VERSION_4_2, GL_ARB_shader_atomic_counters, GL_ES_VERSION_3_2, GL_EXT_tessellation_shader, GL_OES_tessellation_shaderGL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES - CType: intstatic final int GL_PIXEL_PACK_BUFFER_BINDING
GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_EXT_pixel_buffer_object, GL_ARB_pixel_buffer_objectGL_PIXEL_PACK_BUFFER_BINDING_EXT, GL_PIXEL_PACK_BUFFER_BINDING_ARB - CType: intstatic final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_ARB_framebuffer_no_attachments - CType: intstatic final int GL_MAX_VERTEX_UNIFORM_COMPONENTS
GL_ES_VERSION_3_0, GL_VERSION_2_0, GL_ARB_vertex_shaderGL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB - CType: intstatic final int GL_COLOR_ATTACHMENT18
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_COLOR_ATTACHMENT19
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_UNIFORM_BLOCK_DATA_SIZE
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_ATOMIC_COUNTER_BUFFER
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: intstatic final int GL_COLOR_ATTACHMENT20
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_COLOR_ATTACHMENT26
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_COLOR_ATTACHMENT25
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_COLOR_ATTACHMENT28
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_COLOR_ATTACHMENT27
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_COLOR_ATTACHMENT22
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_COLOR_ATTACHMENT21
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_COLOR_ATTACHMENT24
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_COLOR_ATTACHMENT23
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_COLOR_ATTACHMENT17
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_COLOR_ATTACHMENT16
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
GL_VERSION_4_2, GL_ARB_shader_atomic_counters, GL_ES_VERSION_3_2, GL_OES_tessellation_shader, GL_EXT_tessellation_shaderGL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT - CType: intstatic final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_PIXEL_PACK_BUFFER
GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_EXT_pixel_buffer_object, GL_ARB_pixel_buffer_objectGL_PIXEL_PACK_BUFFER_EXT, GL_PIXEL_PACK_BUFFER_ARB - CType: intstatic final int GL_COLOR_ATTACHMENT29
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_EXT_texture_cube_map_array, GL_ARB_texture_cube_map_array, GL_OES_texture_cube_map_arrayGL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES - CType: intstatic final int GL_COLOR_ATTACHMENT31
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_UNSIGNED_INT_5_9_9_9_REV
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_APPLE_texture_packed_float, GL_EXT_texture_shared_exponentGL_UNSIGNED_INT_5_9_9_9_REV_APPLE, GL_UNSIGNED_INT_5_9_9_9_REV_EXT - CType: intstatic final int GL_COLOR_ATTACHMENT30
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2 - CType: intstatic final int GL_TEXTURE_COMPRESSED
GL_ES_VERSION_3_1, GL_VERSION_1_3, GL_ARB_texture_compressionGL_TEXTURE_COMPRESSED_ARB - CType: intstatic final int GL_IMAGE_BINDING_LAYERED
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_IMAGE_BINDING_LAYERED_EXT - CType: intstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility - CType: intstatic final int GL_TEXTURE_MAX_LEVEL
GL_VERSION_1_2, GL_ES_VERSION_3_0, GL_SGIS_texture_lod, GL_APPLE_texture_max_levelGL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL_APPLE - CType: intstatic final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility - CType: intstatic final int GL_MAX_UNIFORM_BLOCK_SIZE
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_TEXTURE_SHARED_SIZE
GL_ES_VERSION_3_1, GL_VERSION_3_0, GL_EXT_texture_shared_exponentGL_TEXTURE_SHARED_SIZE_EXT - CType: intstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_R32UI
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: intstatic final int GL_RED_INTEGER
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerGL_RED_INTEGER_EXT - CType: intstatic final int GL_MAX_COMBINED_IMAGE_UNIFORMS
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2 - CType: intstatic final int GL_TRANSFORM_FEEDBACK
GL_EXT_debug_label, GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2, GL_NV_transform_feedback2GL_TRANSFORM_FEEDBACK_NV - CType: intstatic final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_OES_geometry_shader, GL_EXT_geometry_shaderGL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT - CType: intstatic final int GL_READ_WRITE
GL_ES_VERSION_3_1, GL_VERSION_1_5, GL_ARB_vertex_buffer_objectGL_READ_WRITE_ARB - CType: intstatic final int GL_MAX_ELEMENTS_VERTICES
GL_VERSION_1_2, GL_ES_VERSION_3_0, GL_EXT_draw_range_elementsGL_MAX_ELEMENTS_VERTICES_EXT - CType: intstatic final int GL_TEXTURE_BUFFER
GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_EXT_texture_buffer, GL_EXT_texture_buffer_object, GL_ARB_texture_buffer_object, GL_OES_texture_bufferGL_TEXTURE_BUFFER_EXT, GL_TEXTURE_BUFFER_ARB, GL_TEXTURE_BUFFER_OES - CType: intstatic final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT - CType: intstatic final int GL_TEXTURE_RED_SIZE
GL_VERSION_1_1, GL_VERSION_1_0, GL_ES_VERSION_3_1, GL_EXT_textureGL_TEXTURE_RED_SIZE_EXT - CType: intstatic final int GL_TEXTURE_BINDING_BUFFER
GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_ARB_texture_buffer_object, GL_OES_texture_buffer, GL_EXT_texture_buffer, GL_EXT_texture_buffer_objectGL_TEXTURE_BINDING_BUFFER_ARB, GL_TEXTURE_BINDING_BUFFER_OES, GL_TEXTURE_BINDING_BUFFER_EXT - CType: intstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_DYNAMIC_COPY
GL_ES_VERSION_3_0, GL_VERSION_1_5, GL_ARB_vertex_buffer_objectGL_DYNAMIC_COPY_ARB - CType: intstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_UNSIGNED_INT_ATOMIC_COUNTER
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: intstatic final int GL_TEXTURE_GREEN_SIZE
GL_VERSION_1_1, GL_VERSION_1_0, GL_ES_VERSION_3_1, GL_EXT_textureGL_TEXTURE_GREEN_SIZE_EXT - CType: intstatic final int GL_COMPRESSED_RGBA_ASTC_6x6_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_IMAGE_CUBE
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_IMAGE_CUBE_EXT - CType: intstatic final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2 - CType: intstatic final int GL_PRIMITIVE_RESTART_FIXED_INDEX
GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility - CType: intstatic final int GL_TEXTURE_UPDATE_BARRIER_BIT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_TEXTURE_UPDATE_BARRIER_BIT_EXT - CType: intstatic final int GL_TRANSFORM_FEEDBACK_ACTIVE
GL_ES_VERSION_3_0, GL_VERSION_4_2, GL_ARB_transform_feedback2 - CType: intstatic final int GL_RGBA32UI
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerGL_RGBA32UI_EXT - CType: intstatic final int GL_IMAGE_BINDING_LAYER
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_IMAGE_BINDING_LAYER_EXT - CType: intstatic final int GL_COMPRESSED_RGBA_ASTC_12x10_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_R11F_G11F_B10F
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_packed_float, GL_APPLE_texture_packed_floatGL_R11F_G11F_B10F_EXT, GL_R11F_G11F_B10F_APPLE - CType: intstatic final int GL_IMAGE_CUBE_MAP_ARRAY
GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_2, GL_OES_texture_cube_map_array, GL_EXT_texture_cube_map_array, GL_EXT_shader_image_load_storeGL_IMAGE_CUBE_MAP_ARRAY_OES, GL_IMAGE_CUBE_MAP_ARRAY_EXT - CType: intstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_PACK_SKIP_PIXELS
GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0 - CType: intstatic final int GL_STATIC_READ
GL_ES_VERSION_3_0, GL_VERSION_1_5, GL_ARB_vertex_buffer_objectGL_STATIC_READ_ARB - CType: intstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_COMPRESSED_R11_EAC
GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility - CType: intstatic final int GL_BUFFER_MAP_LENGTH
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_R8UI
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: intstatic final int GL_UNPACK_SKIP_IMAGES
GL_VERSION_1_2, GL_ES_VERSION_3_0, GL_EXT_texture3DGL_UNPACK_SKIP_IMAGES_EXT - CType: intstatic final int GL_TEXTURE_2D_ARRAY
GL_ES_VERSION_3_0, GL_EXT_sparse_texture, GL_VERSION_3_0, GL_EXT_texture_arrayGL_TEXTURE_2D_ARRAY_EXT - CType: intstatic final int GL_UNSIGNED_INT_SAMPLER_BUFFER
GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator, GL_EXT_texture_buffer, GL_EXT_gpu_shader4, GL_OES_texture_bufferGL_UNSIGNED_INT_SAMPLER_BUFFER_AMD, GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT, GL_UNSIGNED_INT_SAMPLER_BUFFER_OES - CType: intstatic final int GL_TESS_CONTROL_SHADER_BIT
GL_VERSION_4_1, GL_ES_VERSION_3_2, GL_ARB_separate_shader_objects, GL_OES_tessellation_shader, GL_EXT_tessellation_shaderGL_TESS_CONTROL_SHADER_BIT_OES, GL_TESS_CONTROL_SHADER_BIT_EXT - CType: intstatic final int GL_PRIMITIVES_GENERATED
GL_VERSION_3_0, GL_ES_VERSION_3_2, GL_EXT_transform_feedback, GL_EXT_geometry_shader, GL_OES_geometry_shader, GL_NV_transform_feedbackGL_PRIMITIVES_GENERATED_EXT, GL_PRIMITIVES_GENERATED_OES, GL_PRIMITIVES_GENERATED_NV - CType: intstatic final int GL_IMAGE_2D
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_IMAGE_2D_EXT - CType: intstatic final int GL_IMAGE_BINDING_ACCESS
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_IMAGE_BINDING_ACCESS_EXT - CType: intstatic final int GL_RG8UI
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: intstatic final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_TEXTURE_ALPHA_TYPE
GL_ARB_framebuffer_object, GL_ES_VERSION_3_1, GL_VERSION_3_0, GL_ARB_texture_floatGL_TEXTURE_ALPHA_TYPE_ARB - CType: intstatic final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
GL_NV_geometry_program4, GL_EXT_geometry_shader, GL_EXT_geometry_shader4 - CType: intstatic final int GL_UNSIGNED_INT_VEC2
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4GL_UNSIGNED_INT_VEC2_EXT - CType: intstatic final int GL_UNSIGNED_INT_VEC3
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4GL_UNSIGNED_INT_VEC3_EXT - CType: intstatic final int GL_UNIFORM_BUFFER_SIZE
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final long GL_ALL_BARRIER_BITS
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_ALL_BARRIER_BITS_EXT - CType: longstatic final int GL_UNSIGNED_INT_VEC4
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4GL_UNSIGNED_INT_VEC4_EXT - CType: intstatic final int GL_MULTISAMPLE_LINE_WIDTH_RANGE
GL_ES_VERSION_3_2, GL_ARB_ES3_2_compatibilityGL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB - CType: intstatic final int GL_RGBA16UI
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerGL_RGBA16UI_EXT - CType: intstatic final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_UNIFORM_BLOCK_INDEX
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_FRAMEBUFFER_DEFAULT_SAMPLES
GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_ARB_framebuffer_no_attachments - CType: intstatic final int GL_TEXTURE_CUBE_MAP_ARRAY
GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_EXT_texture_cube_map_array, GL_ARB_texture_cube_map_array, GL_OES_texture_cube_map_arrayGL_TEXTURE_CUBE_MAP_ARRAY_EXT, GL_TEXTURE_CUBE_MAP_ARRAY_ARB, GL_TEXTURE_CUBE_MAP_ARRAY_OES - CType: intstatic final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_TEXTURE_DEPTH
GL_VERSION_1_2, GL_ES_VERSION_3_1, GL_QCOM_extended_get, GL_EXT_texture3DGL_TEXTURE_DEPTH_QCOM, GL_TEXTURE_DEPTH_EXT - CType: intstatic final int GL_INT_SAMPLER_2D_ARRAY
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4GL_INT_SAMPLER_2D_ARRAY_EXT - CType: intstatic final int GL_UNIFORM_MATRIX_STRIDE
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_MAX_ELEMENTS_INDICES
GL_VERSION_1_2, GL_ES_VERSION_3_0, GL_EXT_draw_range_elementsGL_MAX_ELEMENTS_INDICES_EXT - CType: intstatic final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedbackGL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT - CType: intstatic final int GL_COMPRESSED_RGBA_ASTC_10x5_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_COPY_WRITE_BUFFER
GL_ES_VERSION_3_0, GL_ARB_copy_buffer, GL_VERSION_3_1, GL_NV_copy_bufferGL_COPY_WRITE_BUFFER_NV - CType: intstatic final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: intstatic final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedbackGL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT - CType: intstatic final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedbackGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT - CType: intstatic final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR
GL_ES_VERSION_3_0, GL_VERSION_3_3, GL_NV_instanced_arrays, GL_ARB_instanced_arrays, GL_ANGLE_instanced_arrays, GL_EXT_instanced_arraysGL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT - CType: intstatic final int GL_MAJOR_VERSION
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_INT_SAMPLER_CUBE_MAP_ARRAY
GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_EXT_texture_cube_map_array, GL_OES_texture_cube_map_array, GL_ARB_texture_cube_map_arrayGL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT, GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES, GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB - CType: intstatic final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_FLOAT_MAT4x3
GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesGL_FLOAT_MAT4x3_NV - CType: intstatic final int GL_FLOAT_MAT4x2
GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesGL_FLOAT_MAT4x2_NV - CType: intstatic final int GL_TEXTURE_HEIGHT
GL_VERSION_1_1, GL_VERSION_1_0, GL_ES_VERSION_3_1, GL_QCOM_extended_getGL_TEXTURE_HEIGHT_QCOM - CType: intstatic final int GL_FIRST_VERTEX_CONVENTION
GL_ES_VERSION_3_2, GL_VERSION_3_2, GL_ARB_provoking_vertex, GL_EXT_provoking_vertex, GL_EXT_geometry_shader, GL_OES_geometry_shaderGL_FIRST_VERTEX_CONVENTION_EXT, GL_FIRST_VERTEX_CONVENTION_OES - CType: intstatic final int GL_QUADS
GL_VERSION_1_1, GL_VERSION_1_0, GL_ES_VERSION_3_2, GL_OES_tessellation_shader, GL_EXT_tessellation_shaderGL_QUADS_OES, GL_QUADS_EXT - CType: intstatic final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT - CType: intstatic final int GL_INT_IMAGE_BUFFER
GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_2, GL_EXT_texture_buffer, GL_EXT_shader_image_load_store, GL_OES_texture_bufferGL_INT_IMAGE_BUFFER_EXT, GL_INT_IMAGE_BUFFER_OES - CType: intstatic final int GL_STREAM_READ
GL_ES_VERSION_3_0, GL_VERSION_1_5, GL_ARB_vertex_buffer_objectGL_STREAM_READ_ARB - CType: intstatic final int GL_COPY_READ_BUFFER
GL_ES_VERSION_3_0, GL_ARB_copy_buffer, GL_VERSION_3_1, GL_NV_copy_bufferGL_COPY_READ_BUFFER_NV - CType: intstatic final int GL_TRANSFORM_FEEDBACK_BINDING
GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2, GL_NV_transform_feedback2GL_TRANSFORM_FEEDBACK_BINDING_NV - CType: intstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_QUERY_NO_WAIT
GL_VERSION_3_0, GL_NV_conditional_renderGL_QUERY_NO_WAIT_NV - CType: intstatic final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
GL_NV_geometry_program4, GL_EXT_geometry_shader, GL_EXT_geometry_shader4 - CType: intstatic final int GL_UNSIGNED_INT_IMAGE_3D
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_UNSIGNED_INT_IMAGE_3D_EXT - CType: intstatic final int GL_TRANSFORM_FEEDBACK_PAUSED
GL_ES_VERSION_3_0, GL_VERSION_4_2, GL_ARB_transform_feedback2 - CType: intstatic final int GL_INTERLEAVED_ATTRIBS
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedbackGL_INTERLEAVED_ATTRIBS_EXT, GL_INTERLEAVED_ATTRIBS_NV - CType: intstatic final int GL_MAX_VERTEX_IMAGE_UNIFORMS
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2 - CType: intstatic final int GL_SAMPLER_BUFFER
GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_EXT_texture_buffer, GL_EXT_gpu_shader4, GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator, GL_OES_texture_bufferGL_SAMPLER_BUFFER_EXT, GL_SAMPLER_BUFFER_AMD, GL_SAMPLER_BUFFER_OES - CType: intstatic final int GL_UNSIGNED_INT_IMAGE_BUFFER
GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_2, GL_OES_texture_buffer, GL_EXT_texture_buffer, GL_EXT_shader_image_load_storeGL_UNSIGNED_INT_IMAGE_BUFFER_OES, GL_UNSIGNED_INT_IMAGE_BUFFER_EXT - CType: intstatic final int GL_TEXTURE_SWIZZLE_A
GL_ES_VERSION_3_0, GL_ARB_texture_swizzle, GL_VERSION_3_3, GL_EXT_texture_swizzleGL_TEXTURE_SWIZZLE_A_EXT - CType: intstatic final int GL_TEXTURE_MIN_LOD
GL_VERSION_1_2, GL_ES_VERSION_3_0, GL_SGIS_texture_lodGL_TEXTURE_MIN_LOD_SGIS - CType: intstatic final int GL_TEXTURE_SWIZZLE_B
GL_ES_VERSION_3_0, GL_ARB_texture_swizzle, GL_VERSION_3_3, GL_EXT_texture_swizzleGL_TEXTURE_SWIZZLE_B_EXT - CType: intstatic final int GL_TEXTURE_SWIZZLE_G
GL_ES_VERSION_3_0, GL_ARB_texture_swizzle, GL_VERSION_3_3, GL_EXT_texture_swizzleGL_TEXTURE_SWIZZLE_G_EXT - CType: intstatic final int GL_SAMPLER_2D_ARRAY
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4GL_SAMPLER_2D_ARRAY_EXT - CType: intstatic final int GL_TEXTURE_SWIZZLE_R
GL_ES_VERSION_3_0, GL_ARB_texture_swizzle, GL_VERSION_3_3, GL_EXT_texture_swizzleGL_TEXTURE_SWIZZLE_R_EXT - CType: intstatic final int GL_MAX_VERTEX_UNIFORM_BLOCKS
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_IMAGE_BUFFER
GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_2, GL_OES_texture_buffer, GL_EXT_texture_buffer, GL_EXT_shader_image_load_storeGL_IMAGE_BUFFER_OES, GL_IMAGE_BUFFER_EXT - CType: intstatic final int GL_GEOMETRY_SHADER_BIT
GL_VERSION_4_1, GL_ES_VERSION_3_2, GL_ARB_separate_shader_objects, GL_EXT_geometry_shader, GL_OES_geometry_shaderGL_GEOMETRY_SHADER_BIT_EXT, GL_GEOMETRY_SHADER_BIT_OES - CType: intstatic final int GL_MAX_FRAMEBUFFER_WIDTH
GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_ARB_framebuffer_no_attachments - CType: intstatic final int GL_RGB8UI
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerGL_RGB8UI_EXT - CType: intstatic final int GL_COMMAND_BARRIER_BIT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_COMMAND_BARRIER_BIT_EXT - CType: intstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_COMPRESSED_RG11_EAC
GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility - CType: intstatic final int GL_RGBA16I
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerGL_RGBA16I_EXT - CType: intstatic final int GL_UNSIGNED_INT_SAMPLER_CUBE
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4GL_UNSIGNED_INT_SAMPLER_CUBE_EXT - CType: intstatic final int GL_PRIMITIVE_BOUNDING_BOX
GL_ES_VERSION_3_2, GL_EXT_primitive_bounding_box, GL_ARB_ES3_2_compatibility, GL_OES_primitive_bounding_boxGL_PRIMITIVE_BOUNDING_BOX_EXT, GL_PRIMITIVE_BOUNDING_BOX_ARB, GL_PRIMITIVE_BOUNDING_BOX_OES - CType: intstatic final int GL_STREAM_COPY
GL_ES_VERSION_3_0, GL_VERSION_1_5, GL_ARB_vertex_buffer_objectGL_STREAM_COPY_ARB - CType: intstatic final int GL_UNIFORM_IS_ROW_MAJOR
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_SAMPLER_2D_ARRAY_SHADOW
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_shadow_samplers_array, GL_EXT_gpu_shader4GL_SAMPLER_2D_ARRAY_SHADOW_NV, GL_SAMPLER_2D_ARRAY_SHADOW_EXT - CType: intstatic final int GL_ATOMIC_COUNTER_BARRIER_BIT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_ATOMIC_COUNTER_BARRIER_BIT_EXT - CType: intstatic final int GL_UNIFORM_BUFFER_START
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedbackGL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT - CType: intstatic final int GL_COMPRESSED_RGBA_ASTC_10x10_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_STENCIL
GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0, GL_EXT_discard_framebufferGL_STENCIL_EXT - CType: intstatic final int GL_MAX_VARYING_COMPONENTS
GL_ES_VERSION_3_0, GL_ARB_geometry_shader4, GL_VERSION_3_0, GL_EXT_geometry_shader4GL_MAX_VARYING_COMPONENTS_EXT - CType: intstatic final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2 - CType: intstatic final int GL_R32I
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: intstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_RGB10_A2UI
GL_ES_VERSION_3_0, GL_ARB_texture_rgb10_a2ui, GL_VERSION_3_3 - CType: intstatic final int GL_FLOAT_MAT3x2
GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesGL_FLOAT_MAT3x2_NV - CType: intstatic final int GL_FLOAT_MAT3x4
GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesGL_FLOAT_MAT3x4_NV - CType: intstatic final int GL_INT_IMAGE_CUBE
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_INT_IMAGE_CUBE_EXT - CType: intstatic final int GL_IMAGE_2D_ARRAY
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_IMAGE_2D_ARRAY_EXT - CType: intstatic final int GL_UNIFORM_ARRAY_STRIDE
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_COMPRESSED_RGBA_ASTC_10x8_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_MIN_SAMPLE_SHADING_VALUE
GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_ARB_sample_shading, GL_OES_sample_shadingGL_MIN_SAMPLE_SHADING_VALUE_ARB, GL_MIN_SAMPLE_SHADING_VALUE_OES - CType: intstatic final int GL_UNIFORM_NAME_LENGTH
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_DEPTH32F_STENCIL8
GL_ES_VERSION_3_0, GL_ARB_depth_buffer_float, GL_VERSION_3_0, GL_NV_depth_buffer_floatGL_DEPTH32F_STENCIL8_NV - CType: intstatic final int GL_UNSIGNED_INT_IMAGE_2D
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_UNSIGNED_INT_IMAGE_2D_EXT - CType: intstatic final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: intstatic final int GL_QUERY_BY_REGION_NO_WAIT
GL_VERSION_3_0, GL_NV_conditional_renderGL_QUERY_BY_REGION_NO_WAIT_NV - CType: intstatic final int GL_MAX_ELEMENT_INDEX
GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility - CType: intstatic final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_MAX_TEXTURE_BUFFER_SIZE
GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_EXT_texture_buffer, GL_EXT_texture_buffer_object, GL_OES_texture_buffer, GL_ARB_texture_buffer_objectGL_MAX_TEXTURE_BUFFER_SIZE_EXT, GL_MAX_TEXTURE_BUFFER_SIZE_OES, GL_MAX_TEXTURE_BUFFER_SIZE_ARB - CType: intstatic final int GL_SAMPLER_CUBE_SHADOW
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4, GL_NV_shadow_samplers_cubeGL_SAMPLER_CUBE_SHADOW_EXT, GL_SAMPLER_CUBE_SHADOW_NV - CType: intstatic final int GL_TRIANGLES_ADJACENCY_EXT
GL_NV_geometry_program4, GL_EXT_geometry_shader, GL_EXT_geometry_shader4 - CType: intstatic final int GL_UNIFORM_BARRIER_BIT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_UNIFORM_BARRIER_BIT_EXT - CType: intstatic final int GL_TEXTURE_BLUE_SIZE
GL_VERSION_1_1, GL_VERSION_1_0, GL_ES_VERSION_3_1, GL_EXT_textureGL_TEXTURE_BLUE_SIZE_EXT - CType: intstatic final int GL_INT_IMAGE_2D_ARRAY
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_INT_IMAGE_2D_ARRAY_EXT - CType: intstatic final int GL_SEPARATE_ATTRIBS
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedbackGL_SEPARATE_ATTRIBS_EXT, GL_SEPARATE_ATTRIBS_NV - CType: intstatic final int GL_DYNAMIC_READ
GL_ES_VERSION_3_0, GL_VERSION_1_5, GL_ARB_vertex_buffer_objectGL_DYNAMIC_READ_ARB - CType: intstatic final int GL_RGBA8UI
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integerGL_RGBA8UI_EXT - CType: intstatic final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_2, GL_EXT_texture_cube_map_array, GL_EXT_shader_image_load_store, GL_OES_texture_cube_map_arrayGL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES - CType: intstatic final int GL_COMPRESSED_RGBA_ASTC_8x6_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS
GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_2, GL_OES_geometry_shader, GL_EXT_geometry_shaderGL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES, GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT - CType: intstatic final int GL_DEPTH_STENCIL_TEXTURE_MODE
GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_ARB_stencil_texturing - CType: intstatic final int GL_COPY_WRITE_BUFFER_BINDING
GL_ES_VERSION_3_0, GL_VERSION_4_2, GL_ARB_copy_buffer - CType: intstatic final int GL_R8_SNORM
GL_ES_VERSION_3_0, GL_EXT_render_snorm, GL_VERSION_3_1 - CType: intstatic final int GL_RG16I
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: intstatic final int GL_PACK_SKIP_ROWS
GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0 - CType: intstatic final int GL_BUFFER_MAP_OFFSET
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_TRANSFORM_FEEDBACK_BUFFER_START
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedbackGL_TRANSFORM_FEEDBACK_BUFFER_START_EXT, GL_TRANSFORM_FEEDBACK_BUFFER_START_NV - CType: intstatic final int GL_RG_INTEGER
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: intstatic final int GL_LAST_VERTEX_CONVENTION
GL_ES_VERSION_3_2, GL_VERSION_3_2, GL_ARB_provoking_vertex, GL_EXT_provoking_vertex, GL_EXT_geometry_shader, GL_OES_geometry_shaderGL_LAST_VERTEX_CONVENTION_EXT, GL_LAST_VERTEX_CONVENTION_OES - CType: intstatic final int GL_MIN
GL_OES_draw_buffers_indexed, GL_ES_VERSION_3_0, GL_VERSION_1_4, GL_ARB_imaging, GL_EXT_blend_minmaxGL_MIN_EXT - CType: intstatic final int GL_MAX_COMBINED_UNIFORM_BLOCKS
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_RG16UI
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: intstatic final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
GL_VERSION_4_2, GL_ARB_shader_atomic_counters, GL_ES_VERSION_3_2, GL_EXT_tessellation_shader, GL_OES_tessellation_shaderGL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES - CType: intstatic final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
GL_ES_VERSION_3_0, GL_VERSION_2_0, GL_ARB_fragment_shaderGL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB - CType: intstatic final int GL_MAX_COMBINED_ATOMIC_COUNTERS
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: intstatic final int GL_COMPRESSED_SRGB8_ETC2
GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility - CType: intstatic final int GL_TEXTURE_WIDTH
GL_VERSION_1_1, GL_VERSION_1_0, GL_ES_VERSION_3_1, GL_QCOM_extended_getGL_TEXTURE_WIDTH_QCOM - CType: intstatic final int GL_MAX_FRAMEBUFFER_LAYERS
GL_VERSION_4_3, GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_2, GL_EXT_geometry_shader, GL_OES_geometry_shaderGL_MAX_FRAMEBUFFER_LAYERS_EXT, GL_MAX_FRAMEBUFFER_LAYERS_OES - CType: intstatic final int GL_TESS_EVALUATION_SHADER_BIT
GL_VERSION_4_1, GL_ES_VERSION_3_2, GL_ARB_separate_shader_objects, GL_EXT_tessellation_shader, GL_OES_tessellation_shaderGL_TESS_EVALUATION_SHADER_BIT_EXT, GL_TESS_EVALUATION_SHADER_BIT_OES - CType: intstatic final int GL_QUERY_BY_REGION_WAIT
GL_VERSION_3_0, GL_NV_conditional_renderGL_QUERY_BY_REGION_WAIT_NV - CType: intstatic final int GL_FRAMEBUFFER_DEFAULT_LAYERS
GL_VERSION_4_3, GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_2, GL_OES_geometry_shader, GL_EXT_geometry_shaderGL_FRAMEBUFFER_DEFAULT_LAYERS_OES, GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT - CType: intstatic final int GL_INT_SAMPLER_2D
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4GL_INT_SAMPLER_2D_EXT - CType: intstatic final int GL_ATOMIC_COUNTER_BUFFER_START
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: intstatic final int GL_RG32UI
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: intstatic final int GL_INT_SAMPLER_3D
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4GL_INT_SAMPLER_3D_EXT - CType: intstatic final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedbackGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT - CType: intstatic final int GL_VERTEX_ARRAY_BINDING
GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0, GL_OES_vertex_array_object, GL_APPLE_vertex_array_objectGL_VERTEX_ARRAY_BINDING_OES, GL_VERTEX_ARRAY_BINDING_APPLE - CType: intstatic final int GL_MAX
GL_OES_draw_buffers_indexed, GL_ES_VERSION_3_0, GL_VERSION_1_4, GL_ARB_imaging, GL_EXT_blend_minmaxGL_MAX_EXT - CType: intstatic final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_TEXTURE_DEPTH_TYPE
GL_ARB_framebuffer_object, GL_ES_VERSION_3_1, GL_VERSION_3_0, GL_ARB_texture_floatGL_TEXTURE_DEPTH_TYPE_ARB - CType: intstatic final int GL_TEXTURE_BASE_LEVEL
GL_VERSION_1_2, GL_ES_VERSION_3_0, GL_SGIS_texture_lodGL_TEXTURE_BASE_LEVEL_SGIS - CType: intstatic final int GL_COMPRESSED_RGBA_ASTC_8x8_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_MAX_PROGRAM_TEXEL_OFFSET
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_gpu_program4, GL_EXT_gpu_shader4GL_MAX_PROGRAM_TEXEL_OFFSET_NV, GL_MAX_PROGRAM_TEXEL_OFFSET_EXT - CType: intstatic final int GL_ELEMENT_ARRAY_BARRIER_BIT
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeGL_ELEMENT_ARRAY_BARRIER_BIT_EXT - CType: intstatic final int GL_LINE_STRIP_ADJACENCY_EXT
GL_NV_geometry_program4, GL_EXT_geometry_shader, GL_EXT_geometry_shader4 - CType: intstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_MINOR_VERSION
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_RG8I
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: intstatic final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_DEPTH_STENCIL_ATTACHMENT
GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_TRANSFORM_FEEDBACK_VARYINGS
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedbackGL_TRANSFORM_FEEDBACK_VARYINGS_EXT, GL_TRANSFORM_FEEDBACK_VARYINGS_NV - CType: intstatic final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
GL_VERSION_4_2, GL_ARB_shader_atomic_counters, GL_ES_VERSION_3_2, GL_EXT_geometry_shader, GL_OES_geometry_shaderGL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES - CType: intstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_TEXTURE_MAX_LOD
GL_VERSION_1_2, GL_ES_VERSION_3_0, GL_SGIS_texture_lodGL_TEXTURE_MAX_LOD_SGIS - CType: intstatic final int GL_RG32I
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg - CType: intstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY
GL_ES_VERSION_3_2, GL_ARB_ES3_2_compatibilityGL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB - CType: intstatic final int GL_UNIFORM_TYPE
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_COMPRESSED_RGBA_ASTC_6x5_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS
GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2 - CType: intstatic final int GL_COMPRESSED_SIGNED_R11_EAC
GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility - CType: intstatic final int GL_MAX_VERTEX_ATOMIC_COUNTERS
GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_ARB_shader_atomic_counters - CType: intstatic final int GL_NUM_EXTENSIONS
GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_MAX_UNIFORM_BUFFER_BINDINGS
GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 - CType: intstatic final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: intstatic final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_ARB_geometry_shader4, GL_VERSION_3_0, GL_NV_geometry_program4, GL_EXT_geometry_shader4GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT - CType: intstatic final int GL_FRAMEBUFFER_DEFAULT_WIDTH
GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_ARB_framebuffer_no_attachments - CType: intstatic final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedbackGL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT - CType: intstatic final int GL_DEPTH
GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0, GL_EXT_discard_framebufferGL_DEPTH_EXT - CType: intstatic final int GL_COMPRESSED_RGBA_ASTC_5x4_KHR
GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_hdr - CType: intstatic final int GL_INVALID_INDEX
GL_ARB_uniform_buffer_objectstatic final long GL_TIMEOUT_IGNORED
GL_ARB_syncvoid glReadBuffer(int mode)
void glReadBuffer(GLenum mode) GL_ES_VERSION_3_0, GL_VERSION_1_0, GL_NV_read_bufferglReadBufferNVvoid glGetTexLevelParameterfv(int target,
int level,
int pname,
FloatBuffer params)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) GL_VERSION_1_0, GL_ES_VERSION_3_1params - a direct or array-backed FloatBuffervoid glGetTexLevelParameterfv(int target,
int level,
int pname,
float[] params,
int params_offset)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) GL_VERSION_1_0, GL_ES_VERSION_3_1void glGetTexLevelParameteriv(int target,
int level,
int pname,
IntBuffer params)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) GL_VERSION_1_0, GL_ES_VERSION_3_1params - a direct or array-backed IntBuffervoid glGetTexLevelParameteriv(int target,
int level,
int pname,
int[] params,
int params_offset)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) GL_VERSION_1_0, GL_ES_VERSION_3_1void glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
long indices_buffer_offset)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) GL_VERSION_1_2, GL_ES_VERSION_3_0, GL_EXT_draw_range_elementsglDrawRangeElementsEXTvoid glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesglUniformMatrix2x3fvNVvalue - a direct or array-backed FloatBuffervoid glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesglUniformMatrix2x3fvNVvoid glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesglUniformMatrix3x2fvNVvalue - a direct or array-backed FloatBuffervoid glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesglUniformMatrix3x2fvNVvoid glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesglUniformMatrix2x4fvNVvalue - a direct or array-backed FloatBuffervoid glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesglUniformMatrix2x4fvNVvoid glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesglUniformMatrix4x2fvNVvalue - a direct or array-backed FloatBuffervoid glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesglUniformMatrix4x2fvNVvoid glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesglUniformMatrix3x4fvNVvalue - a direct or array-backed FloatBuffervoid glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesglUniformMatrix3x4fvNVvoid glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesglUniformMatrix4x3fvNVvalue - a direct or array-backed FloatBuffervoid glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matricesglUniformMatrix4x3fvNVvoid glColorMaski(int index,
boolean r,
boolean g,
boolean b,
boolean a)
void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) GL_VERSION_3_0, GL_ES_VERSION_3_2, GL_EXT_draw_buffers_indexed, GL_OES_draw_buffers_indexedglColorMaskiEXT, glColorMaskiOESvoid glGetBooleani_v(int target,
int index,
ByteBuffer data)
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) GL_ES_VERSION_3_1, GL_VERSION_3_0data - a direct or array-backed ByteBuffervoid glGetBooleani_v(int target,
int index,
byte[] data,
int data_offset)
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) GL_ES_VERSION_3_1, GL_VERSION_3_0void glGetIntegeri_v(int target,
int index,
IntBuffer data)
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_multiview_draw_buffersglGetIntegeri_vEXTdata - a direct or array-backed IntBuffervoid glGetIntegeri_v(int target,
int index,
int[] data,
int data_offset)
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_multiview_draw_buffersglGetIntegeri_vEXTvoid glEnablei(int target,
int index)
void glEnablei(GLenum target, GLuint index) GL_VERSION_3_0, GL_ES_VERSION_3_2, GL_EXT_draw_buffers_indexed, GL_OES_draw_buffers_indexed, GL_NV_viewport_arrayglEnableiEXT, glEnableiOES, glEnableiNVvoid glDisablei(int target,
int index)
void glDisablei(GLenum target, GLuint index) GL_VERSION_3_0, GL_ES_VERSION_3_2, GL_EXT_draw_buffers_indexed, GL_OES_draw_buffers_indexed, GL_NV_viewport_arrayglDisableiEXT, glDisableiOES, glDisableiNVboolean glIsEnabledi(int target,
int index)
GLboolean glIsEnabledi(GLenum target, GLuint index) GL_VERSION_3_0, GL_ES_VERSION_3_2, GL_OES_draw_buffers_indexed, GL_NV_viewport_array, GL_EXT_draw_buffers_indexedglIsEnablediOES, glIsEnablediNV, glIsEnablediEXTvoid glBeginTransformFeedback(int primitiveMode)
void glBeginTransformFeedback(GLenum primitiveMode) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedbackglBeginTransformFeedbackNV, glBeginTransformFeedbackEXTvoid glEndTransformFeedback()
void glEndTransformFeedback(void) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedbackglEndTransformFeedbackNV, glEndTransformFeedbackEXTvoid glBindBufferRange(int target,
int index,
int buffer,
long offset,
long size)
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedbackglBindBufferRangeEXT, glBindBufferRangeNVvoid glBindBufferBase(int target,
int index,
int buffer)
void glBindBufferBase(GLenum target, GLuint index, GLuint buffer) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedbackglBindBufferBaseNV, glBindBufferBaseEXTvoid glTransformFeedbackVaryings(int program,
int count,
String[] varyings,
int bufferMode)
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedbackglTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsNVvoid glGetTransformFeedbackVarying(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedbackglGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingNVlength - a direct or array-backed IntBuffersize - a direct or array-backed IntBuffertype - a direct or array-backed IntBuffername - a direct or array-backed ByteBuffervoid glGetTransformFeedbackVarying(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedbackglGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingNVvoid glBeginConditionalRender(int id,
int mode)
void glBeginConditionalRender(GLuint id, GLenum mode) GL_VERSION_3_0, GL_NV_conditional_renderglBeginConditionalRenderNVvoid glEndConditionalRender()
void glEndConditionalRender(void) GL_VERSION_3_0, GL_NV_conditional_renderglEndConditionalRenderNVvoid glVertexAttribIPointer(int index,
int size,
int type,
int stride,
long pointer_buffer_offset)
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4glVertexAttribIPointerEXTvoid glGetVertexAttribIiv(int index,
int pname,
IntBuffer params)
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4glGetVertexAttribIivEXTparams - a direct or array-backed IntBuffervoid glGetVertexAttribIiv(int index,
int pname,
int[] params,
int params_offset)
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4glGetVertexAttribIivEXTvoid glGetVertexAttribIuiv(int index,
int pname,
IntBuffer params)
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4glGetVertexAttribIuivEXTparams - a direct or array-backed IntBuffervoid glGetVertexAttribIuiv(int index,
int pname,
int[] params,
int params_offset)
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4glGetVertexAttribIuivEXTvoid glVertexAttribI4i(int index,
int x,
int y,
int z,
int w)
void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4glVertexAttribI4iEXTvoid glVertexAttribI4ui(int index,
int x,
int y,
int z,
int w)
void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4glVertexAttribI4uiEXTvoid glVertexAttribI4iv(int index,
IntBuffer v)
void glVertexAttribI4iv(GLuint index, const GLint * v) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4glVertexAttribI4ivEXTv - a direct or array-backed IntBuffervoid glVertexAttribI4iv(int index,
int[] v,
int v_offset)
void glVertexAttribI4iv(GLuint index, const GLint * v) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4glVertexAttribI4ivEXTvoid glVertexAttribI4uiv(int index,
IntBuffer v)
void glVertexAttribI4uiv(GLuint index, const GLuint * v) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4glVertexAttribI4uivEXTv - a direct or array-backed IntBuffervoid glVertexAttribI4uiv(int index,
int[] v,
int v_offset)
void glVertexAttribI4uiv(GLuint index, const GLuint * v) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4glVertexAttribI4uivEXTvoid glGetUniformuiv(int program,
int location,
IntBuffer params)
void glGetUniformuiv(GLuint program, GLint location, GLuint * params) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4glGetUniformuivEXTparams - a direct or array-backed IntBuffervoid glGetUniformuiv(int program,
int location,
int[] params,
int params_offset)
void glGetUniformuiv(GLuint program, GLint location, GLuint * params) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4glGetUniformuivEXTint glGetFragDataLocation(int program,
String name)
GLint glGetFragDataLocation(GLuint program, const GLchar * name) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4glGetFragDataLocationEXTvoid glUniform1ui(int location,
int v0)
void glUniform1ui(GLint location, GLuint v0) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4glUniform1uiEXTvoid glUniform2ui(int location,
int v0,
int v1)
void glUniform2ui(GLint location, GLuint v0, GLuint v1) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4glUniform2uiEXTvoid glUniform3ui(int location,
int v0,
int v1,
int v2)
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4glUniform3uiEXTvoid glUniform4ui(int location,
int v0,
int v1,
int v2,
int v3)
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4glUniform4uiEXTvoid glUniform1uiv(int location,
int count,
IntBuffer value)
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4glUniform1uivEXTvalue - a direct or array-backed IntBuffervoid glUniform1uiv(int location,
int count,
int[] value,
int value_offset)
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4glUniform1uivEXTvoid glUniform2uiv(int location,
int count,
IntBuffer value)
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4glUniform2uivEXTvalue - a direct or array-backed IntBuffervoid glUniform2uiv(int location,
int count,
int[] value,
int value_offset)
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4glUniform2uivEXTvoid glUniform3uiv(int location,
int count,
IntBuffer value)
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4glUniform3uivEXTvalue - a direct or array-backed IntBuffervoid glUniform3uiv(int location,
int count,
int[] value,
int value_offset)
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4glUniform3uivEXTvoid glUniform4uiv(int location,
int count,
IntBuffer value)
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4glUniform4uivEXTvalue - a direct or array-backed IntBuffervoid glUniform4uiv(int location,
int count,
int[] value,
int value_offset)
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value) GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4glUniform4uivEXTvoid glClearBufferiv(int buffer,
int drawbuffer,
IntBuffer value)
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) GL_ES_VERSION_3_0, GL_VERSION_3_0value - a direct or array-backed IntBuffervoid glClearBufferiv(int buffer,
int drawbuffer,
int[] value,
int value_offset)
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) GL_ES_VERSION_3_0, GL_VERSION_3_0void glClearBufferuiv(int buffer,
int drawbuffer,
IntBuffer value)
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) GL_ES_VERSION_3_0, GL_VERSION_3_0value - a direct or array-backed IntBuffervoid glClearBufferuiv(int buffer,
int drawbuffer,
int[] value,
int value_offset)
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) GL_ES_VERSION_3_0, GL_VERSION_3_0void glClearBufferfv(int buffer,
int drawbuffer,
FloatBuffer value)
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) GL_ES_VERSION_3_0, GL_VERSION_3_0value - a direct or array-backed FloatBuffervoid glClearBufferfv(int buffer,
int drawbuffer,
float[] value,
int value_offset)
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) GL_ES_VERSION_3_0, GL_VERSION_3_0void glClearBufferfi(int buffer,
int drawbuffer,
float depth,
int stencil)
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) GL_ES_VERSION_3_0, GL_VERSION_3_0String glGetStringi(int name, int index)
const GLubyte * glGetStringi(GLenum name, GLuint index) GL_ES_VERSION_3_0, GL_VERSION_3_0void glBlitFramebuffer(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_framebuffer_blit, GL_NV_framebuffer_blit, GL_ANGLE_framebuffer_blitglBlitFramebufferEXT, glBlitFramebufferNV, glBlitFramebufferANGLEvoid glFramebufferTextureLayer(int target,
int attachment,
int texture,
int level,
int layer)
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_geometry_shader4, GL_EXT_texture_array, GL_NV_geometry_program4glFramebufferTextureLayerARB, glFramebufferTextureLayerEXTvoid glBindVertexArray(int array)
void glBindVertexArray(GLuint array) GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0, GL_APPLE_vertex_array_object, GL_OES_vertex_array_objectglBindVertexArrayAPPLE, glBindVertexArrayOESvoid glDeleteVertexArrays(int n,
IntBuffer arrays)
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays) GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0, GL_APPLE_vertex_array_object, GL_OES_vertex_array_objectglDeleteVertexArraysAPPLE, glDeleteVertexArraysOESarrays - a direct or array-backed IntBuffervoid glDeleteVertexArrays(int n,
int[] arrays,
int arrays_offset)
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays) GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0, GL_APPLE_vertex_array_object, GL_OES_vertex_array_objectglDeleteVertexArraysAPPLE, glDeleteVertexArraysOESvoid glGenVertexArrays(int n,
IntBuffer arrays)
void glGenVertexArrays(GLsizei n, GLuint * arrays) GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0, GL_OES_vertex_array_object, GL_APPLE_vertex_array_objectglGenVertexArraysOES, glGenVertexArraysAPPLEarrays - a direct or array-backed IntBuffervoid glGenVertexArrays(int n,
int[] arrays,
int arrays_offset)
void glGenVertexArrays(GLsizei n, GLuint * arrays) GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0, GL_OES_vertex_array_object, GL_APPLE_vertex_array_objectglGenVertexArraysOES, glGenVertexArraysAPPLEboolean glIsVertexArray(int array)
GLboolean glIsVertexArray(GLuint array) GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0, GL_OES_vertex_array_object, GL_APPLE_vertex_array_objectglIsVertexArrayOES, glIsVertexArrayAPPLEvoid glDrawArraysInstanced(int mode,
int first,
int count,
int instancecount)
void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) GL_ES_VERSION_3_0, GL_VERSION_3_1, GL_EXT_draw_instanced, GL_ARB_draw_instanced, GL_NV_draw_instanced, GL_ANGLE_instanced_arraysglDrawArraysInstancedEXT, glDrawArraysInstancedARB, glDrawArraysInstancedNV, glDrawArraysInstancedANGLEvoid glDrawElementsInstanced(int mode,
int count,
int type,
long indices_buffer_offset,
int instancecount)
void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) GL_ES_VERSION_3_0, GL_VERSION_3_1, GL_NV_draw_instanced, GL_ANGLE_instanced_arrays, GL_EXT_draw_instanced, GL_ARB_draw_instancedglDrawElementsInstancedNV, glDrawElementsInstancedANGLE, glDrawElementsInstancedEXT, glDrawElementsInstancedARBvoid glTexBuffer(int target,
int internalformat,
int buffer)
void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_EXT_texture_buffer, GL_EXT_texture_buffer_object, GL_OES_texture_buffer, GL_ARB_texture_buffer_objectglTexBufferEXT, glTexBufferOES, glTexBufferARBvoid glCopyBufferSubData(int readTarget,
int writeTarget,
long readOffset,
long writeOffset,
long size)
void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) GL_ES_VERSION_3_0, GL_ARB_copy_buffer, GL_VERSION_3_1, GL_NV_copy_bufferglCopyBufferSubDataNVvoid glGetUniformIndices(int program,
int uniformCount,
String[] uniformNames,
IntBuffer uniformIndices)
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices) GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1uniformIndices - a direct or array-backed IntBuffervoid glGetUniformIndices(int program,
int uniformCount,
String[] uniformNames,
int[] uniformIndices,
int uniformIndices_offset)
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices) GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1void glGetActiveUniformsiv(int program,
int uniformCount,
IntBuffer uniformIndices,
int pname,
IntBuffer params)
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1void glGetActiveUniformsiv(int program,
int uniformCount,
int[] uniformIndices,
int uniformIndices_offset,
int pname,
int[] params,
int params_offset)
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1int glGetUniformBlockIndex(int program,
String uniformBlockName)
GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1void glGetActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
IntBuffer params)
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1params - a direct or array-backed IntBuffervoid glGetActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
int[] params,
int params_offset)
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1void glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
int bufSize,
IntBuffer length,
ByteBuffer uniformBlockName)
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1length - a direct or array-backed IntBufferuniformBlockName - a direct or array-backed ByteBuffervoid glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
int bufSize,
int[] length,
int length_offset,
byte[] uniformBlockName,
int uniformBlockName_offset)
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1void glUniformBlockBinding(int program,
int uniformBlockIndex,
int uniformBlockBinding)
void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1void glVertexAttribDivisor(int index,
int divisor)
void glVertexAttribDivisor(GLuint index, GLuint divisor) GL_ES_VERSION_3_0, GL_VERSION_3_3, GL_ARB_instanced_arrays, GL_EXT_instanced_arrays, GL_NV_instanced_arrays, GL_ANGLE_instanced_arraysglVertexAttribDivisorARB, glVertexAttribDivisorEXT, glVertexAttribDivisorNV, glVertexAttribDivisorANGLEvoid glMinSampleShading(float value)
void glMinSampleShading(GLfloat value) GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_OES_sample_shading, GL_ARB_sample_shadingglMinSampleShadingOES, glMinSampleShadingARBvoid glBlendEquationi(int buf,
int mode)
void glBlendEquationi(GLuint buf, GLenum mode) GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_EXT_draw_buffers_indexed, GL_OES_draw_buffers_indexed, GL_ARB_draw_buffers_blendglBlendEquationiEXT, glBlendEquationiOES, glBlendEquationiARBvoid glBlendEquationSeparatei(int buf,
int modeRGB,
int modeAlpha)
void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_ARB_draw_buffers_blend, GL_OES_draw_buffers_indexed, GL_EXT_draw_buffers_indexedglBlendEquationSeparateiARB, glBlendEquationSeparateiOES, glBlendEquationSeparateiEXTvoid glBlendFunci(int buf,
int src,
int dst)
void glBlendFunci(GLuint buf, GLenum src, GLenum dst) GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_ARB_draw_buffers_blend, GL_EXT_draw_buffers_indexed, GL_OES_draw_buffers_indexedglBlendFunciARB, glBlendFunciEXT, glBlendFunciOESvoid glBlendFuncSeparatei(int buf,
int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha)
void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) GL_VERSION_4_0, GL_ES_VERSION_3_2, GL_OES_draw_buffers_indexed, GL_ARB_draw_buffers_blend, GL_EXT_draw_buffers_indexedglBlendFuncSeparateiOES, glBlendFuncSeparateiARB, glBlendFuncSeparateiEXTvoid glBindTransformFeedback(int target,
int id)
void glBindTransformFeedback(GLenum target, GLuint id) GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2, GL_NV_transform_feedback2glBindTransformFeedbackNVvoid glDeleteTransformFeedbacks(int n,
IntBuffer ids)
void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids) GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2, GL_NV_transform_feedback2glDeleteTransformFeedbacksNVids - a direct or array-backed IntBuffervoid glDeleteTransformFeedbacks(int n,
int[] ids,
int ids_offset)
void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids) GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2, GL_NV_transform_feedback2glDeleteTransformFeedbacksNVvoid glGenTransformFeedbacks(int n,
IntBuffer ids)
void glGenTransformFeedbacks(GLsizei n, GLuint * ids) GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2, GL_NV_transform_feedback2glGenTransformFeedbacksNVids - a direct or array-backed IntBuffervoid glGenTransformFeedbacks(int n,
int[] ids,
int ids_offset)
void glGenTransformFeedbacks(GLsizei n, GLuint * ids) GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2, GL_NV_transform_feedback2glGenTransformFeedbacksNVboolean glIsTransformFeedback(int id)
GLboolean glIsTransformFeedback(GLuint id) GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2, GL_NV_transform_feedback2glIsTransformFeedbackNVvoid glPauseTransformFeedback()
void glPauseTransformFeedback(void) GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2, GL_NV_transform_feedback2glPauseTransformFeedbackNVvoid glResumeTransformFeedback()
void glResumeTransformFeedback(void) GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2, GL_NV_transform_feedback2glResumeTransformFeedbackNVvoid glGetInternalformativ(int target,
int internalformat,
int pname,
int bufSize,
IntBuffer params)
void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) GL_ES_VERSION_3_0, GL_ARB_internalformat_query, GL_VERSION_4_2params - a direct or array-backed IntBuffervoid glGetInternalformativ(int target,
int internalformat,
int pname,
int bufSize,
int[] params,
int params_offset)
void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) GL_ES_VERSION_3_0, GL_ARB_internalformat_query, GL_VERSION_4_2void glBindImageTexture(int unit,
int texture,
int level,
boolean layered,
int layer,
int access,
int format)
void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeglBindImageTextureEXTvoid glMemoryBarrier(int barriers)
void glMemoryBarrier(GLbitfield barriers) GL_ARB_shader_image_load_store, GL_ES_VERSION_3_1, GL_VERSION_4_2, GL_EXT_shader_image_load_storeglMemoryBarrierEXTvoid glFramebufferParameteri(int target,
int pname,
int param)
void glFramebufferParameteri(GLenum target, GLenum pname, GLint param) GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_ARB_framebuffer_no_attachmentsvoid glGetFramebufferParameteriv(int target,
int pname,
IntBuffer params)
void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params) GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_ARB_framebuffer_no_attachments, GL_EXT_direct_state_accessglGetFramebufferParameterivEXTparams - a direct or array-backed IntBuffervoid glGetFramebufferParameteriv(int target,
int pname,
int[] params,
int params_offset)
void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params) GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_ARB_framebuffer_no_attachments, GL_EXT_direct_state_accessglGetFramebufferParameterivEXTvoid glInvalidateFramebuffer(int target,
int numAttachments,
IntBuffer attachments)
void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments) GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_invalidate_subdataattachments - a direct or array-backed IntBuffervoid glInvalidateFramebuffer(int target,
int numAttachments,
int[] attachments,
int attachments_offset)
void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments) GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_invalidate_subdatavoid glInvalidateSubFramebuffer(int target,
int numAttachments,
IntBuffer attachments,
int x,
int y,
int width,
int height)
void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_invalidate_subdataattachments - a direct or array-backed IntBuffervoid glInvalidateSubFramebuffer(int target,
int numAttachments,
int[] attachments,
int attachments_offset,
int x,
int y,
int width,
int height)
void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_invalidate_subdatavoid glTexStorage2DMultisample(int target,
int samples,
int internalformat,
int width,
int height,
boolean fixedsamplelocations)
void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_ARB_texture_storage_multisamplevoid glTexStorage3DMultisample(int target,
int samples,
int internalformat,
int width,
int height,
int depth,
boolean fixedsamplelocations)
void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) GL_VERSION_4_3, GL_ES_VERSION_3_2, GL_ARB_texture_storage_multisample, GL_OES_texture_storage_multisample_2d_arrayglTexStorage3DMultisampleOESvoid glGetnUniformuiv(int program,
int location,
int bufSize,
IntBuffer params)
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params) GL_VERSION_4_5, GL_ES_VERSION_3_2, GL_ARB_robustness, GL_KHR_robustnessglGetnUniformuivARB, glGetnUniformuivKHRparams - a direct or array-backed IntBuffervoid glGetnUniformuiv(int program,
int location,
int bufSize,
int[] params,
int params_offset)
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params) GL_VERSION_4_5, GL_ES_VERSION_3_2, GL_ARB_robustness, GL_KHR_robustnessglGetnUniformuivARB, glGetnUniformuivKHRvoid glPrimitiveBoundingBox(float minX,
float minY,
float minZ,
float minW,
float maxX,
float maxY,
float maxZ,
float maxW)
void glPrimitiveBoundingBox(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) GL_ES_VERSION_3_2, GL_OES_primitive_bounding_box, GL_ARB_ES3_2_compatibility, GL_EXT_primitive_bounding_boxglPrimitiveBoundingBoxOES, glPrimitiveBoundingBoxARB, glPrimitiveBoundingBoxEXTvoid glFramebufferTextureEXT(int target,
int attachment,
int texture,
int level)
void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level) GL_NV_geometry_program4, GL_EXT_geometry_shaderboolean isPBOPackBound()
boolean isPBOUnpackBound()
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